Is it possible to use the mia round corners shader in conjunction with a normal map. This would be for a render in mental ray in Maya nothing game or baking specific.
I have tried everything the internet has to offer? I cant bake Fiinal Gather maps in Maya. I can bake AO / Diffuse / Normal but no FG?....help? (im trying to do it in Transfer maps like the instructions told me :(
Hello, I have some meshes from Maya in fbx format. A friend who wants to import it into unreal development kit got error: and for one object Ayone had any similar experiences or should know what is the problem? thanks Julian
Hey guys, I was wondering if there is a way to change between viewports in UDK like in Maya. I.e. hover over the viewport and press space? Its annoying me having to click or press alt+X to change the viewport windows Cheers!
Hey, I have kind of a specific task. I have to remove any overlap/interpenetrating geometry from a fairly complex model. Is there any way in Maya to highlight which vertices sit inside of the volume of another piece of geometry?
What would be the best method of getting started on creating a pile of rubble & debris inside of Maya for use in UE4 games? How would the models be created? Multiple meshes combined with a single UV map? How would the texture be created?
Hello, sometimes I underestimate the amount of time it will take Maya to do do something, like a bevel, and the little wheel will just spin round and round and round. Are there any keys I can press to just cancel the whole thing?
This all occurred after an exporting failure and a rest of mayas functions, im not sure if this could be something to do with the plugin manager? as thats settings have changed and now my textures all do this when maps are applies unless i "brake link" between the colour and the transparency channel. Not sure what i…
I'm trying to work out what this icon (from the Outliner) is for as a new maya user. Cant find its name so dont know what to search for on Google! Icon in question: Also question 2: I dragged a mesh from a group with this icon into space (so it became its own entity in the hypergraph) and this action alone caused the mesh…
Anyone know how to do a render in maya using no lighting? I want the effect you get when you go to 'Lighting' and select 'Use no lights' in the project window, where it just shows your textures totally exposed without lights. If anyone knows how to render with vertex colours showing as well that would be appreciated;…