Hey, I have kind of a specific task. I have to remove any overlap/interpenetrating geometry from a fairly complex model. Is there any way in Maya to highlight which vertices sit inside of the volume of another piece of geometry?
All the surfaces are closed. I need something a bit more easy to see than a transparent material as the model is too dense to really tell what's going on.
Quickest way I can think of right off the top of my head is to write a quick script to check if the face center/vertex is facing towards or away from the source geometry's face. If it's facing away from the normal, that means it's inside the volume.
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Off the top of my head, use a semi transparent material and spot check.