I decided to make her hair color a little lighter. The red was cool, but this was a way cooler alternative. Also, working on the right side of her face. It's always quite challenging painting one of the side views. Once I get once side, I can mirror it which is great. Also, reference definitely helps alot.
the problem with OP switching to blender is that the entire archviz space is max based - max is objectively better suited to dealing with anything precise/cad derived as well. I've not touched it in a while but max's python (to me) is similar in feel to pymel in maya It's a lot less stinky than maya.cmds but you're still…
Initially, like in my first 4-5 greater rifts, I would consistently get 2-3 legendaries per greater rift. Now I'm getting 1 if any in a run. Did a lvl25 rift, and didn't get a single legendary. Feel like they have some sort of secret sauce working, so that in your first couple greater rifts you'll have a higher percentage…
I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
Daz - Yeah, i'll have to play with the eyes probably. I'm having a hard time getting myself to make her look evil. Been playing too much WoW i guess. My lvl56 hunter babe is just too gorgeous http://www.strangefate.com/webby/orcshe-ref.jpg Modo's great, you should go to luxology's site and give the new vids a look (…
Nothing next-gen. No real human studies. Nothing that shows you can use Z-brush or Mudbox really well. Do you want the employer to teach you? (The 4-legged guy is pretty good though, don't get me wrong.) Nothing in your portfolio makes me think that any of this stuff is animatable. Just because you can model a cool…
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
Hi! What does the mesh shading look like without textures applied? Did you transfer vertex normals for the haircards in order to get consistent mesh shading between body and cards (https://simonschreibt.de/gat/airborn-trees/ - in Blender the Data Transfer modifier can be used)? I'd ensure cards conform nicely to the body…
One Day! What I've been hearing is two weeks for the really good stuff at some places. 4-6 Days tops at others. 2-4 weeks movies. Wouldn't it be called current gen by now? or is that only when a next-gen is underway? Also yea an upgrade would help but in reality you could probably get away with making each piece/accessory…
It’s one of those concepts you can stare at for ages. Every time, a new story starts to form in your head. I knew I had to turn it into a 3D environment eventually.
I worked on this over the course of about 6 months, squeezing in sessions of 30 minutes to 3 hours in my free time. It was the perfect excuse to explore some…