Guys, I tried projection master a while.It did better for me.However there are few problems.Look at the snapshots.First one , You can see in the above picture that projection caused expansion at corner.It would be good to have a fade at corner.However, will this expansion cause problem in details extracting(normal mapping…
I don't understand what you said there ... you have a 3D model of the car already? if so, wouldn't it make more sense to post that, rather than a trace? If not, tbh I don't think these traces are going to get you very far. Maybe increasing your confidence in controlling your line work and keeping it clean ... Which is fair…
Regarding the whole opinion thing ive been trying to work stuff out about what is "good" - i'm all for tastes, i mean... it applys to food but whether or not you "like" something doesnt mean that the food itself is bad for you or not healthy. Bad analogy for it, but still, I think that there are things in games that make…
Heya EQ ! Of course, there are indeed circumstances where one might want to "harden all UV edges" - it depends on the kind of asset. And of course not every asset can be made with everything soft - it depends. My point is that there is a popular misconception floating around that tends to make artists believe that they…
Hey Sean, nice you like it! Thank you! It was pretty fun to make. For the scales I used a combination of hand made (using clay buildup, dam_standard and trim dynamic brushes) for the face and back, and the Zbrush surface noise with a snake scale texture I found on the net. I made a note to remind myself of the process…
Easily one of the most straightforward, no bs portfolio sites I've ever seen. A+ for functionality. I wouldn't get too concerned with aesthetics since you're not applying for web design jobs. What matters is that your site is easy to read and navigate, which you nailed. The flythroughs at the beginning of each piece page…
It seems to me you just went hog wild hand sculpting the entire thing, or just applied a generic surface noise/displacement. The tree has no discernible features other than it's really high poly, with a bland texture applied to it. (1) Their are no *features* to speak of, you have a simple base mesh pulled and pushed. But…
Yep send out those speculative emails to all the companies you are interested in. Even if they don't have work right now if they think you could be a good fit for the future sometimes they will email you saying keep us up to date with your work - that way now you are building some potential contacts. But if you don't…
there is definitely progress, but by not going back and fixing things you are not readily applying critiques to your art work and that is a key thing in a production environment. there is no "I wont do it on the next one" When you are making game assets for a living, if it needs to be fixed, fix it. Thats the main thing I…
We're hiring some 3D artists as well as a level designer for an upcoming project. Below is some info from our website, to apply go to the careers page of our website. http://massvirtual.com/careers/ 3D Artist Responsibilities: * Work with Art Director and other artists to ensure consistency between vision and…