Fun topic! and everyone's feedback so far really mirrors my own interests in games. Interactivity, interesting emergent gameplay, and progression systems are my absolute favorites. To add just a bit more... Characters: Interesting back story and personalities that don't get in the way of gameplay. Valve's been doing a…
It's tough critiquing animation as the wrong advice or too much emphasis on a specific thing can end up narrowing your focus and the animation will end up becoming even more disjointed than it originally was, i already see this happening really in the over-exaggerated spine movement. This isn't your fault though, you're…
Hey! I just saw this stuff, you guys are all doing God's work here, that's no doubt. =P I can't wait to see it all finished. I signed up to let you guys know I'm writing some voice responses and recording them tomorrow. Here's a couple themes I'm gunning for. Please Crit them so they can be as good as possible! Spy: Only…
funny, I looked into this a couple of months ago by doing what mop suggested. From the side profile, current cars appear to have the A pillar (windscreen) pointing to the front axle, the B pillar (central column in a four-seater) pretty much inline with and on roughly the same angle as the driver's seat. The C pillar is…
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
As the title says. How do you feel about posing models created using character creator in conjunction with zbrush as shown in the link you pasted? I would like to 3d print my models in the future. Currently, I use only zbrush for posing, but it is time consuming and stressful because of the limitations. I would like to…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
Hi Everyone! I finally released my PBR Texturing plugin for Unity last week. It's called Materializer and is in the Asset Store Materializer is a fully integrated PBR Texture generation tool, that's compatible with Alloy, Lux, Jove, Skyshop and Unity 5 Standard Shader. Demo Level Click to Play: Youtube Swords Example…
For me day to day is pretty simple as a texture artist. Usually I start by checking e-mails since we outsource many of the props I want to keep track and see if the quality is up to snuff and comment on each one to go to the next step for example or tell them to tweak something. If something related to my level chunk is…
It definitely helps, I've seen it and it explained a lot - what I still don't understand is, for example, if I wanted to export the maps for the last example he gave out of 3dsmax and have it work correctly in Maya - how would I do that without Handplane?