Hey guys, first time I was trying to understand metalness PBR workflow. As said on marmoset toolbag website , "The metalness workflow on the other hand, uses the albedo map to define both the diffuse and reflectivity content" however when I apply albedo to my model in Toolbag2, the speculars doesnt change at all while…
Hey everyone, I'm back with another episode of Tuesday Talks. In this episode, I'm taking the original Dragon Fly Cycle animation I created and using it as a base to build a new glide animation. I'm also showing you my workflow when animating interactions between 2 characters. The example I walk you through is a test…
It's not that it isn't satisfying, so much, more just that from what I imagine, I imagine it needing a little more power and control. The way you imagine this guy moving around might be completely different from the way I envision this guy moving, and if it makes sense in your head - then by all means proceed as planned…
I have family friends and co-workers that live in Marysville, its good place to live (not such a good place to get around), but all around its a good town. Just enough modern conveniences without all the annoying miles of strip malls. The town is filled with mostly good people, not a lot of crime. I would say the…
Sorry to bump an old thread yoou can use thi sscript as a shortcut for #1 - mines alt + a (for align). it will align both the move and scale to to the selected face/edge's axis. global proc alignAxis (){$compselection=`ls -sl -fl`;if (`size($compselection)`){if (`size($compselection)`<=1){manipMoveOrient…
So I've been contemplating looking for a studio job this year if my freelance work doesn't pick up, as I've been at it for two years now and work is still too inconsistent for me to make a proper living. The driving force for going freelance in the first place was that there are no studio jobs around me and I didn't really…
Hi all, not sure if I'm asking this in the right place, but here goes. Brief history of myself, first. I am a 35-year-old nerd who got burnt-out on life from working way too long in a veterinary career and decided last April that I was going to retire from the field and go into debt learning 3D-modeling/texturing full-time…
I'm happy to finally share some renders of my latest WIP character that I've been working on, and will definitely update the clothes and the body later to update more renders of the whole character. I started sculpting the mesh from scratch in ZBrush to polish my skills and focus on human head anatomy, wrinkles, and…
Heya! I would like some feedback on the material definition and the overall design/choice of color/etc, aswell as tips on how to improve the painted wood. The wood is giving me alot of troubles. In hindsight the UV layout is really stupid, but, what do. The handle is the most WIP so you can ignore it if you want! Thanks…