It's coming along nicely thanks to CB. I've created a very simple rollout UI, and it sets the active time segment to the track you click on, this will be very handy when it comes time to use it. But I hit a snag, I'm trying to sequence the sound files but I can't figure out how to get a loop going that will find the end…
Hey, thanks all! ::Simmo; JonathanF:: woops! my bad. It was very late when I posted these. I'll fix that thanx. ::Xoliul:: Hey, do you mind if I do some more adjusting? I'll shoot you an email! :: itsmadman:: I went to the one in Dallas. I gotta say the experience was enlightening but there is a cost. Ouch! It was really…
Hey guys! Here are some of the reference images I've collected @Tobbo the chairs in the original scene have really stylised proportions and I tried to recreate that, however they do look really small in my scene compared with the steps on the stairs. I think tomorrow morning I'll have another look at the proportions of my…
Sorry, I didn't explain myself very well there. I actually have a fairly strong grasp of composition and things like color theory, light sourcing, etc from a graphic design background. I could do block outs and color palettes all day long, but don't really have the skills to replace the placeholders with anything decent.…
I really Like what you have going on above the players view with the walkways, but I think whats going on below (the floor) is a bit boring and is limiting the scope/ scale this could have. Personally I'd open up the floor or have some sort of production line. You can see the concept manages to capture this better because…
Been using your a few of your tools for quite some time now, and love the modularity of the toolbar (adding 3d party scripts to the mix would be a cool feature).. however, the newest version throws me an error everytime i start max (2012): -- Error occurred during fileIn in #C:\Users\snj\AppData\Local\Autodesk\3dsMax\2012…
Hey everyone! Welcome to the 85th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
I can't tell from your post, but have you been doing male heads for 3 years? If so that would drive me nuts as well. I am the reverse of you in that. For me its insanely fun to take a character from a sketch all the way through to a game engine and having it respond to controller commands and move in an environment suited…
Hi everyone! 👋 My girlfriend and I are both programmers and we’re starting a hobby project together — a 3D game made in Babylon.js. We're looking for a 3D artist/animator to join us as a core part of the team. We chose Babylon.js for specific reasons (performance, easy WebGL integration, lightweight), and we’re already…
Works for me if I add Box() to the end of the script. It doesn't work with creating primitives in the viewport. You can try using NodeEventCallback and use the delay parameter. The only problem is that if another node is added before the unwrap is created it won't add the unwrap to the previous node. if callbackItem !=…