I'd wager that if you haven't calibrated your monitor, it's probably set too bright. Manufacturers set them at the brightest most colorful settings so they will look "better" in comparison to others at the store. Calibrate properly, including brightness, and you might find the same effect of eye strain relief. I can't…
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
Hi all, I ve been working hard for months on my 3D Art Folio. It would really mean a lot to me if you all could see my Art Folio and give me your thoughts, impressions, criticisms, etc. Artfolio is found at: http://www.davenbettridge.com/ Its my dream to work in the video game industry as a character modeler. I'm…
I stick to Quaternion also, its what Biped was originally built on and what it seems to function best with. I run into a lot of problem when its set to Euler. Things like tangents resetting to default when saving/loading animation, what good are bezier handles if they reset? I leave "separate tracks" at the default…
Hello everyone. I will try to make this topic small as much as i can. I am 29 years old, and i am coming from very very good paying job. But. i do not feel fulfilled, even i can afford many things in my life and have very decent life. Luckily for me or bad for me, i still don't have my own family, I want to work for gaming…
to acheave something pleasing to the viewers eye u need skill. that means using an tool alot until u control the form ur after and not the tool controling u. so first learn how to sculpt plane changes using clay tubes or trim dynamic in some areas. but the magic formula to belivable sculpts isnt the brush ortimeuspent with…
I love transmographier, it saves me so much time and allows me to make great asymmetrical morph targets while still working symmetrically. The lack of tools like this in Maya and (native max) are really a huge set back to the morpher/blendshape workflow. I'm excited that going into the next hardware cycle morphers will be…
So it has been awhile since I have streamed or even talked to any of you about the status of this Book. So here is an update that hopefully will ease some of the minds here and also get some of you fired up. First and foremost I want to say thanks to the artists who contributed to the project for being so calm and…
Hello everyone!! Let me introduce you to my new project: it involves recreating this concept of a piano combined with an organ. Over the past few weeks, I’ve done the blocking, mid-poly, high-poly and low-poly modelling, as well as the UV mapping and bake tests. I hope you like it!
Hey guys, I posted a recent work in progress that was pretty close to final to get some feedback on it, but I didn't much except from some friends that were really soft on critiques or just praised it, but I wanted more accurate critiques and ways to improve it, since I wanted to get it to a level where it could fit in a…