I think learning how to model in general would be the best place to start. Maya or Max, your choice, although in my opinion, I think Maya is easier. I'd just start with a bunch of intro videos on modeling random things. Don't worry about modeling for games right now, just learn the programs first. Make some cool shit for…
Your paladin's hammer has the best presentation of all your work. You wanna be putting your very best stuff in your portfolio, stuff that leaps out and makes people go 'wow, i wanna click on that'. Lot of your other work doesn't do this and looks kinda bland, like the TIE fighter, car or the SquareWaves stuff. You could…
Poops example is correct, but a little simplified. The deformation also highly depends on placement of the joint in the limb and the positions of the vertices like the xcloud example shows. Even a one loop solution can look ok to a certain angle for meshes with very low polycount if you model the loop in a 45 degree angle…
1.) doesn't matter as long as the final result looks nice. I would ditch however JPEG since it always comes with artifacts or visual compression. Go with BMP, PNG TIFF or anything that does not visual compress and is easy for you to work with for example in Photoshop. 2.) depends on the style,- if you want to have crispy…
Thanks for the comments, will uppload a video soon :] marq4porsche: I think the polycount ended up around 700 triangles, but then the cylinders have alot of sides, could probably pull it down a hundred or so :) Pedro: I skipped the baking and unwrapping part, cause it was a pain to record on two screens ^^ But I can show…
i guess there is nothing to do in january but fuck.. and i dont mean butt fuck i mean nothing besides fuck, i mean good ol vagina fuck.. making babies .. ohhh yeah.. i mean its cold outside.. your probably snowed in.. drink a little booze to warm you up and HOLY CRAP YOUR PREGNANT!!! they get married, ignore the little…
you wont learn the things you want now if you don't bump into a wall yourself! What I am trying to say is that you should just try and see if it works for you guys. Just take what you have and slap it into unity or what you are using. If the game hangs or freezes you know you did something wrong. In that case you would…
Thanks for the kind words and critiques so far, all [ QUOTE ] neat, i made one of these a while ago too.Link [/ QUOTE ] Woah! Very cool and stylized! Thanks for sharing [ QUOTE ] All in all looks pretty awesome, but I agree that 6200 tries is pretty crazy for this model. [/ QUOTE ] To be honest, I wasn't really watching…
Hi everyone, So after my previous project i decided to stay away from doing anything related to cg to let what ive learned sink in. In this project I will try to model, rig and produce a low res model of a character. I have been using 3dsmax since i first started 3d and ive decided to try and switch to Maya/Blender so i…