I was always oriented towards the art aspect of the hobby, and the game aspect came second. Second, but still important. Okay, I'll come clean. I had to give up Warhammer because I spent literally thousands of dollars (over the course of many years) and inumerable hours on it. I stopped cold turkey and will probably never…
After some more experimentation I managed to solve this, so I'll post what I found in case anyone is having the same issue. Turns out (and I may have missed this information from the get-go) the group name of the mesh when you export is associated to the quixel project. Since my mesh is a composite from multiple objects…
I have been developing a game myself for over a few years in Unity 3D (version 5), with a concept over two decades old. The basic initial milestone of this initial project would be for someone to produce one to two humanoid model(s) that can be easily imported into an existing Unity 3D project (ver 5.5.4p4) and have basic…
Team Structure We are an experienced team with a professional history in game development. When you join our team, you are working with dedicated people that don't give up easily or abandon the project. Talent Needed Sci-Fi Concept Artists for characters, aliens and environments. Website http://yas.codeimp.com/ Contact…
Hey man! Digging it so far but there were a couple of things I wanted to point out. The spacing is inconsistent between a lot of things. And the I don't understand why you have a 2d art and a studies... Why can't you put the studies in with the 2d art? Are you not proud of them? Is that why they are in their own category…
Hey guys, over the past month or two me and my lovely partner in crime Oranghe! have been doing some art for a friends XBOX 360 game. He made his own engine! it now supports lightmaps, Alpha/Diffuse textures and soon to have Fog :) ! Oh and it used BSP as a base so NetRadiant was the tool of choice to get things going. The…
Hi community! I'm wondering if exists in the deep of web, a script or a plugin that allows to adapt the same clothing (so the same mesh and topology) to different type of bodies, having different topology (i'm working on some character mods, which have the same costumes for many different races/body types: for ex. High…
So you'll want to do a bit of prep... this reads as a lot, but it'll be second nature in no time. Set up the edge padding value for your bake. This is in the Final Rendering part of the general system properties of MODO. You'll only need to set that once... 64 should do you fine. Also set up the size of the bake, for this,…
Exactly,judge people by their character not from knee jerk reactions based on a persons life choice. Ive met good people who dont drink or do drugs who were good people and met those who were judgemental pricks as well. Same for stoners as well good and bad people. A perfect example of this is at my last job which was in…