Check out the last portion of this tutorial on Hourences site http://www.hourences.com/book/tutorialsue3terrain.htm, it may help. If not I am sure there has to be a way to do it, I don't know it though. But before exporting it out and doing all that stuff, making a simple black shadow decal to fake a shadow would be a much…
you could save a ton of space by making a tileable brick texture and then another texture with the window and door elements. Then just add grime decals for the dirt. same goes for the concrete. make a tileable texture in one direction for the concrete trim. also.. put some more polys into those arches on the bottom level.…
What size are your maps? I would increase the resolution in some of them. Especially the ground. The high contrast in all the textures are UV stretching seem to be the biggest issues to me. Decals would rock too where those red things meet the ground. It should look like dirt has been turned up.
More or less inflation is driven by the amount of money vs. the amount of goods in an economy. People's real income has been slipping these last couple decades, but not by much. I wouldn't expect that it would effect these charts much even if they took it into account. This is really cool actually. My cousin owned a…
So, this mega texturing thing in ID Tech 5. Does it apply only to terrain or could you apply the same methodology of overlaying maps to any game object that is placed in the world? Could you for instance make every concrete barrier or wall unique after applying various levels of decals that are then baked into one…
Since finishing this project, I have considered making the proper breakdown this artwork deserves. That was a great experience in achieving the cinematic look and how I can work on strict time limits. *final artwork* Let's start! First of all, huge thanks to Gabriel Tan for giving me the green light to do this project you…
Here is an environment diorama im working on, most things have been modelled by me e.g. the train. A few assets as well as textures &decals are from Megascans library. I need some advice on how I can make it better as a game environment. Feedback would be really appreciated as I'm still trying to improve this scene. Cheers!
Thank you so much for taking the time to explain this @RN. This system in Blender makes sense to me, and I can see myself spending more time in Blender due to its rapid innovation. Just an FYI: There's also a plugin for C4D called springy that I think creates the 'spring' / delay effect (but doesn't actually simulate…
Hi, I need some help in ue4 for a special problem. I'need something that creeping up the walls. A Visual effect like this: https://youtu.be/QkAyoEOuPsg?t=20s I think about Decals or something, but the effect dont look good. Can u help build something cool looking that i can use for cracks, blood so on.
SKIN SET - THIRD PLACE Hey, making this super late but I had to do some tests before I decided to make the threads, since I wasn't sure if the skins would look good. The idea is to make a skin pack with a hexagon pattern and a skull decal in the middle. Reference: I'll update this thread later today with progress.