Working on this horse I can't get out of this design block where the front leg connect to the body. Also, on the back leg in between the cylinder piece and the tail. Whats there currently I'm not a fan of. I keep going back and fourth with different things, always coming up either empty or not liking it. I'm drawing a…
i could use them. mainly where the leg meets the rest of the body/butt area. i've been trying at this off and on for a few years and looking at books but nobody ever tackles this issue or acknowlegdes that shit gets shredded up over there once the leg is lifted forward at/passed 90 degrees. anyways looking for creative…
HELLO BROS Iam sure many of you have found these proplem and dealed wz it but in fact i cant cz i beginner .. so please help when i take my low poly to zbrush and split and merge it it miss up with the vertex order and of couse the uv when i merge it again ...cause once u split it changes the vertex order same as other 3d…
Hey peeps! Im busy modeling a base mesh to import to zbrush for a game character. It consists of 2 separate objects - the body and a pair of briefs. My question is - Do they need to be welded into a single object? or Plainly merged to one object? (see attached for picture) My gut says that it will be fine to just merge…
Hey ppl, I have an image but I dont know how to let you guys see it. But i guess I could explain what I've done so far... It's still in WIP, I have the torso, legs, and arms. What I want to do next is to connect the legs to the torso. Can anyone tell me a step-by-step of how to do this? Or tell me how to put a pic in the…
The helmet texturing work is looking great! My biggest concern are the overall proportions of the piece. Right now the legs and arms feel too fat. I did a quick liquify and shrunk down the head, arms, and legs. Note the head height comparison between your piece and the concept. Great work though! I look forward to seeing…