Hey peeps!
Im busy modeling a base mesh to import to zbrush for a game character.
It consists of 2 separate objects - the body and a pair of briefs.
My question is -
Do they need to be welded into a single object? or
Plainly merged to one object?
(see attached for picture)
My gut says that it will be fine to just merge them, but that will leave unseen polys of the body under the briefs.
Is this ok?
I will be baking the Hp later and animating it,im just worried somewhere this might cause an issue.
Replies
Once you get to the real time model a completely different ruleset applies. All unseen faces should be deleted. You should make sure there parts are merged so that you don't get holes due to animations ( -> rig/skinning) or that there is additional geometry that would cover eventual holes (example would be here neck & a wider shirt). In your case it should be one object, merged, without covered faces.
In your own example I probably would do the briefs in zBrush already as part of the original body IF you don't need the naked body on its own.
I hope what I wrote makes sense to you and its not a just a mad man's rambling. Also sorry for my terminology, but I am a Maya user and I don't know 3dMax's.
ok so i welded the briefs to the body.
Im getting this egdeloop that is out of place, can I simply merge it to the closest correct edgeloop?
see image here