I don't think it makes you a phoney. How are you a phoney if you did all the work of transforming their idea into another medium? If you use your own labor to take an idea from concept to expression (no matter where that idea comes from), you're not a phoney. Does anyone see how bad this is? People are shying away from…
You shouldn't be modifying the topology of your model after baking your normal map. It disrupts the math involved in calculating the direction light will reflect off your surface in accordance with the vertex normals. This is evident in your last image where you have black seams along your cube's edges. If you want your…
I could never live with the idea of designing my own: 1)I'm not a huge fan of my own art, especially not to the point of wanting it on my body. I can be way more critical of my own work more than someones. 2) They are are trained professionals in this medium and craft. They know way more about the subject and what will…
Update! Complete belt. Add folds on pants, create model of sword. I reworked folds 4-5 times, because don't really sensed gravity, volume and textile material. But with each new attempt i feel it better. This good study for me. Sword modeled in max, after splitting on subtools, some parts converted to dynamesh. Also like a…
Hi HUIB, Cool ideas, and the base is there. Here's a couple of critiques and an ugly paintover I did to communicate better. - Try to avoid using photographs for background except if they are really far away and you don't have time. It's quite distracting to see the difference with the meshes. You can easily hint at a city…
Now this looks cool. The tree in mid-left foreground with the exposed roots seems a bit chunky down there, and the long branch stretching into the camera isn't exactly clear to me what is going on. The archway shaped tree might look better if it's tapered -- like a normal standing tree that has just bent over completely.…
You're about to graduate from the same school I did. I finished in '03, when they were still in Tempe. Congratulations, and good luck on the hard part that'll begin right after you get the piece of paper. :) I recommend seeking immediate employment anywhere where you can work indoors, preferably with air conditioning and…
First of all, thanks for all the advise so far. I really appreciate that you took the time to look at my work :D What I changed so far: - updated medieval camp environment with higher es screenshot - tweaked the lighting of the camp a bit to try and make it less flat - removed the 2d section (even though it was a hard…
Also, keep in mind, time frame. If time is not an issue, it'll be fine. But the U.S. takes quite a awhile to issue work visa's or to do immigration without a company sponsoring you (and only really bigger studios have the financial backing to support someone from over seas instead of a native to call you over.). I just…
Hi Sirdelita, I'm afraid I don't have any iterations left one those ones. But I'll try and explain this with some new REALLY quick pics from max. First of all, I actually used the same technique as with my other rocks (as in the rock tutorial) starting with a plane (or a very basic "blob") that I apply and uv correctly…