Hello everyone, my name is Guillem and I'm a 3D student from Barcelona. This is my first post, and I will share to you the project that I'm doing in Zbrush. Please feel free to give any type of feedback / tips / resources! I will be working in this project until the end of the month. My idea is to do the sculpt with Zbrush…
working in windows 10 and maya 2022/2023 This is probably a stupid question but it is something that bugs me endlessly and I have not found an answer. If I copy a file from windows explorer and paste into maya, for example a filepath for a texture to use in a material, this bit is always added: file:/// for example…
There is one more thing that could cause a snag and that is planted keys if you had any. You'll want to copy paste the pose on each frame, and turn the planted keys into free keys. Then you can zero out the X position. You can also save out a few frames of the biped in the position you want, and save out the newly freed…
There has already been a lot of different Ai companies that have been called out for lying and using low waged workers to produce 3D models. Some company called Common Sense Machines apparently was looking for a freelance 3D artist to hire on to clean up models pumped out by Ai. So that way it could be fed back in for…
Ok so, I decided to open my bake from marmoset and look at this area on the bake and it looks like the high poly must have faces that overlap and therefore cause an issue? Although I had already re-done the decimation to a lesser degree and the bake looked fine in marmoset for the most part, looking at the normal map in…
Hi everyone. My name is Archie Garcia. I'd like to start posting my progress here on this personal piece I've been working on to add to my portfolio. It's a game environment in UE5 based off the concept art I have here attached. I'm somewhere in the early-mid stages of this project. I have shots here of both the interior…
I was told in another thread that the content is curated by moderators. In regard to the most recent post that was featured, I believe they were highlighting Deelekgolo's reply which had a breakdown of modeling illusory eyes that follow you around the room. I guess the news feed just displays the first image in the post…
tbh the issues in first post look like a triangulation mismatch between baker and renderer to me. put that turn to poly limited to 3 on top of your stack and use that to bake and rendering (in engine, or max) and as long as the tangentspace is synced (ie. MikkT) it should not happen like that. its a bit odd as it looks…
Hello everyone!! I’ve made a few final tweaks to the render to wrap up the project. Thanks for all the positive feedback. https://www.youtube.com/watch?v=A9MUzGq85iM https://youtu.be/KwZqudw3V8k
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…