Hi, I've worked on a script for Photoshop that takes a layer and distribute it and wrap it to a path. So I decided to ask here if anyone is interested in it, if so I will continue tweek it. Here is a preview on what the script is doing now: [ame] https://www.youtube.com/watch?v=KZj_tTH2MRk[/ame]
Continuing my tradition of posting things and not finishing, here's a cave troll. The sculpt is still very much wip, but I'd appreciated any feedback. Here's the ref, you can see more here: And the base mesh: Thanks for looking. Edit: Spelling mistake in the title, shit
knowing how long you've been modeling would be beneficial to know as far as feedback is concerned. I know you said you started at 10, but if this is like your second model, or your 300'th, I think the feedback would be different but regardless, I'm going to assume you don't have a terrible amount of experience You should…
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Looks very clean! One thing I noticed is a continuity change on the wheel arches. It doesn't quite follow the roundness on the panel gaps It happens in a couple other places where panels connect and there is some roundness just in between, but the wheel arches are the most obvious.
Hello again! After sculpting some more assets I made some concepts and overpaintings. Probably taking the design a bit further than originally planned.. Hope to continue sculpting soon.. :D Feel free to tell me what you think.!
yep it's striped so the indice 12345678... mean faces 123 234 345 456 etc the duplications are a way of continuing the strip without the face being visible so it's visible with wireframe but not without obviously you need to solve the ordering issue .... could be alternating :)
I couldn't resist to try out some more fancy stuff before I continue pimping the cornell box. Here is a ray marched skylight with multiple samples. Runs nicelly. I get around 120 fps with 32 samples per pixel.
That sounds like a job for the UV and projection/baking tools inside your 3D package, should be a good deal more flexible to work with and you get to keep a scene file with that setup around, good for tweaking. Then import the result into Mari to continue your work.
I'm hoping to go to as many of the workshops as I can now, only wishing I would have started earlier. The concept of going from gesture to believable form to (maybe) extra details might finally be starting to click, just gotta continue to build on that!