You go to an Art Institute, Apophis? This is very similar to a project my me and my classmates are working on, art deco buildings. Edit: Hehe, nevermind just checked your profile. I wouldn't worry too much about making this building look "stucco" unless you're going to have some close up shots (you can't tell at this…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
+1000 to everything Pior says, there are no absolute answers here. As far as "which is more important" the only reasonable answer is: it depends. It depends on the art style, it depends on the specific material you're creating, it depends on the engine and shaders and light and and and. Really, I've never in my career had…
I don't use modo for game content as much as people here do, but I use it every day for modeling, texturing, and previewing. It's the fastest modeling tool for me personally, thanks to a very customizable interface. I've created entirely new sets of commands and all kinds of pie menus and really streamlined a lot of my…
I teach animation etc using 3ds max at a community college, and I would like to have my students make textured low-poly models as a project. It would be nice if there was some way I could get the objects into some game or virtual environment, so they can see how well they work, interact with them, etc. Can anyone suggest a…
For a first or second try, its a good start. I have some time to kill and a new keyboard so that means monster verbose posts while I break it in! If you read all of this I applaud you, if you learn something and aren't in a comma by the end then mission accomplished. This is also an impromptu guide for newbie female…
There are a lot of ways to accomplish this result. I am not familiar with Max though. However, if you did not have enough experience to create a wire deform setup whose curve input history was driven with the plane's input or an edge extrude node's history connections... Then the easiast way to accomplish a simialr result…
You could simply apply the source photo to a plane, cut in the the needed topology using the Knife tool and leveraging Preserve UVs on/off ("Correct Face Atttributes" in Blender) to match details ; removing the background ; then straightening things as needed. And then of course capturing the result to get the needed…
I don't think we're going to get one of those, not a big enough deal to warrant the purchase. I guess I'm trying to understand what's the point of following that website guide to find out what gamma setting my display uses, if in the end I don't actually input that setting somewhere? Sure that guide helps me set the proper…
Let me try and frame this; a few times already, i've ran across quotes from art-directors and other people who decide about recruiting, where a negative attitude towards non-fictional, exisiting art subjects comes forward. I can't find exact quotes right away, but there where things like "I'm so tired of seeing guns…