^ What you said above is fine if your confident on your "final" and never need to go back to add anything or bend something a certain way. So your current work flow is great when you have a solid concept and that is the end result then do what you have been doing. HOWEVER, if you are not doing things like this and say want…
I'm the last person to ask about how to go about that...My web knowledge is basic HTML, maybe a little on tables (gasp no! web 2.0 sayeth fuck ye tables!) and anything beyond that is...well rudimentary at best. Now that I think about it though, yeah, starting it expanded could be a bit tricky unless you did it in flash and…
Why are megascans textures all JPG right now? Curious b/c it's a lossy format. This question was asked elsewhere but seems to have gone unanswered. Thanks!
I am a newbie, just one month learning on my own. And critique and tips are welcome. Fast textures, from ref B]sketchfab[/Bc1118f45f1bb4fcfb9d0aaf3ba04a514[/sketchfab] My ref from web
WIP: This project is a combination presentation of concept art and 3d assets. So far, progress is at 2d B&W Concept via basic 3dsMax blockout and Photoshop CS4. Please critique, thanks!
Anyone know good grid settings for creating models for Unity in Maya? Character height specifically? A) Length and width: B) grid lines every: C) subdivisions: Thank you.
for hand painting i second the 3d coat recommendation. http://img05.deviantart.net/674c/i/2015/068/b/5/golem_bust___part_2___texturing_in_3dcoat_by_turpedo-d8l2e3b.jpg