This is actually an HD sprite I made in pieces to animate in Spine and then try to replicate in 3DSMAX. Colors are HSVed to his original (meaning they can be adjusted in-game): Body is based on his SVC sprite: Head is based off his SF2 portraits (Turbo and TNC):
Howdy, seeking a freelance animator to work on a few assignments for HL2Mod project at http://www.deadwoodmod.com Potential animator must use 3dsMax 7/8 For more details on the assignments please IM me at either of these IMs - AIM at unrealprojects - YAHOO at unrealprojectz - MSN at unrealprojectz [ at ] hotmail.com
Hello. Im 3d artist generalist. (mostly like character design, clothing and architecture) VR, AR https://daefractus.artstation.com Architectural education. High skill of 3dsMax, Zbrush, Substance, Unity and UE4. Email: daefractus@mail.ru Skype: daefractus Alex
So, in a lot of foliage tutorial they use this render to texture feature that 3dsmax has to create the normals/diffuse/alphas, since I don't use max, does anyone know a workarround or similar feature for doing this in Maya or any other program than max? :D
I'm using 3DSmax 2012 64x. When ever I press Alt+X to turn my objects invisible, they become all static and semi-transparent instead. I can barely see anything behind them. It's quite a hindrance. Any help?
This is a personal project in order to exercise hard surface modelling. I am new to this technique so some feedback would be greatly appreciated :smile: softwares used:- 3dsmax V-ray Thank you in advance
- Jamie Foxx Likeness - FanArt. 3D character real time inspired by one of my favorite movie and director, Django by Quentin Tarantino. more details in my artstation: artstation.com/artwork/P3dOB #zbrush #3DsMax #marvelous #substance #marmoset hope you like guys!
so i am following a tutorial step by step using 3dsmax and mudbox(1st time) having issue with the hard seams on trash bag from normal map, gave the model the same smoothing group(was on tutorial) any suggestions or help would be appreciated.
I clearly haven't any clue why this is happening inside substance painter when baking low poly normals. When I am trying to Unify the normals from 3Dsmax changing the smoothing group's values.
Greetings, Our team is currently looking to expand. Cyclo Logic Studios is a volunteer-based group, producing a freeware game. We are currently developing an online 3d action product and eventually add RPG elements. To summarize in a few words our first demo releases will feature a relatively small online 'map', and…