Hey guys! So, I've been workin' on a game with a few friends for the past 3 months and I'm really proud of the results sofar. I am starting an Alpha testing group right now so I can spread the word a bit as well as start working out kinks early... Time to stop making it look pretty and start making it more entertaining.…
Gonna be in stores in 2 days!!! I am really looking forward to this game. It hasnt really gotten much press, what with all the other BIG NAME games like HL2 popping out, but Sid never lets me down, and I loved the original pirates. Im a little worried this game might be a bit kiddy, and the whole dueling to take over a…
I've started working on a new project, something a little more straight forward... but good news is I'm already running into annoying bugs... collision collision collision... COLLISION! Here is what I have so far - The basic idea is to just keep jumping off boxes to gain points (highscore based). As the score grows I want…
sorry if I came across a bit brash That concept you have is pretty awesome...I definitely see how your design is flowing based on the concept, but it's definitely missing the proper adjustments I'm assuming you are going for a replica yes? So you....ergh....nm paintover inc (with mouse, don't judge how awful it is! :| ) So…
Hiya. Here's an early Merry christmas and a happy new Year to all. (just in case I don't have time to post again before then ). The pics in the first message have been switched to the latest version. Slight update to the model, had a bit of time to work on it yesterday. Tweaked the face and body mesh some more (including…
oh nice render ...can you please show a little bit about the setup of the scene, the material and rendersettings...i would love to do a render for my little char too... visit him here: http://boards.polycount.net/showthread.php?t=71069 only critique if you dont mind... in my opinion the cap is a bit too high ...move her…
It's pretty cool. Like konstruct said you could push some highlights. Like the front knee could have a little light hitting it. And elbow and hand, that part just gets too dark, and front of the wing, make those pop a bit more. I like the hard edged look too though, I just think the bottom/front of the dragon darkens and…
Hey there. I saw your post in waywo and I thought to drop by and leave some feedback: Judging your asset from the reference you have used I cans ay the following: You did a great job there. As far a I can see you really stayed very close to the detailed concept art and in my opinion even pushed the quality a bit further…
Could just be my preference but there are a few things I would change in the face, the shape of the chin feels a bit wobly, the back of the neck and head goes too far back imo, the forehead sticks out a bit much for my liking and the nose could do with softer transitions as well as the ear. Also the lips seem a little…
Tried doing a paintover. Then rememberd "Oh, right, the only thing i can draw is horses" But basically i think it's mostly there. But i'm looking at wilf scolding's eyes and his left eye is droopier than his right and his nose tilts to the left. His nose is a bit wider at the base than you have it and it slopes a little…