Mark - 1. it would be more, fly outside around it 2. Loosely based on it, I'm still deciding really on what look I want! 3. I thought I'd have about 5 or so textures, ie roof/brick/trims/doors etc. Possibly sculpt the brick texture. I guess I'd like to create an amateur version of what Paroxum has recently done…
Welcome to the contest FRANKIE!!! The rendering is looking good man, and each image has a nice balance as far as colors and detail versus non detailed areas. If I had one comment, is that you probably don't need to hold TOOO literally to the block-in. When they go in to do the final art in this game, the block in will be…
There's a few ways to do this; I'd suggest looking into Birail. But first, to get a good poly face extrude, the curve needs to be in the center of the face selection - not really fun if your selection is irregular (say 3 quads making an "L"). Ans secondly, the direction of the curve might need to be flipped if the initial…
Nah no need to hack up your geo just to get a path spline. Use Neil Blevins spline painter script. It lets you paint splines on other objects. It even has settings to mange the knots. Sweep is great for somethings like drain pipes, trim boarders, I-Beams, but sweep will only push a shape over the whole spline so at best…
The posters could probably be single alpha planes. The main wall with posters on it, you could divide that up. While keeping your poly could low, you also don't want too many single HUGE polygons. I'd check the polydensity - in some places (backs of the chair, TV) you've got a whole load packed in there that could be…
I thought the levels were great, although some are not the best (No Mercy in the first section didn't seem the best but it was still great). They really set it up for a tense feeling with the special infected.As for textures and such, the game looks just as good as any other new FPS I've been playing lately, ditto to…
Hello everyone! In this project, I want to create a spacecraft compartment with cryogenic capsules. At the same time, I will use only one trim and several tiles. In the previous project, this approach worked well enough, so I intend to use it further. There will be three rooms. Two rooms with cryogenic capsules and medical…
I've always loved the abandoned subway turned into a hideout/headquarters from the TV show Person of Interest, so I decided to create it in 3d as my first full environment in Unreal. The cardboard boxes are just temporary assets form the marketplace. I will be creating my own later on when I start working on props. This…
I'm proud of them. I've been trying to get feedback this whole time, like any good artist would. But I everyone has been giving very little and vague advice saying to just "cut things out". I think my work is good enough to get a pretty decent job. Honestly, I think the employers are getting overwhelmed by soo many pieces…
Hello Polycount! Long time Lurker, but this will be my first post to the showcase. I am pleased to share this model of Boyd Crowder from the FX series Justified portrayed by Walton Goggins. Built for real-time and showcased here in Unreal Engine. To complete this asset I have used Zbrush, Marvelous Designer and Substance…