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(WIP) Abandoned Subway Turned Secret Headquarters

Sierra3D
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Sierra3D polycounter lvl 4
I've always loved the abandoned subway turned into a hideout/headquarters from the TV show Person of Interest, so I decided to create it in 3d as my first full environment in Unreal.



The cardboard boxes are just temporary assets form the marketplace. I will be creating my own later on when I start working on props.









This project has been a bit of a learning curve for me. It was my first time using trim sheets and creating tiling textures in Substance Design. 








My next step is to replace the temporary floor textures and create a concrete texture for the walls in the back.

I would love any feedback or advice on how I can improve my scene!

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  • Sierra3D
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    Sierra3D polycounter lvl 4
    Small update: Added the concrete floor texture, wires with the hanging lights and windows. 

    Next: Subway cart. I'm trying to figure out the best approach for creating it. I don't know if I should be making it in pieces or as one. 






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