i am living through you likeness study guys/gals where i can help and attempting to match / learn, how to do this as well by helping you all. So adding the eyebrows might help and matching his actual eye colors might also, otherwise i'd make everything grey/gray scale and make it easier on the eyes and to see the light…
Job search is just nightmare mode right now and at the moment I wouldn't even bother to try and get into the industry as a beginner / junior because it's going to be absolutely miserable. Regarding AI, I'm starting to see some companies ask for knowledge of AI tools for 3D modelling like Meshy or Rodin, so I guess that's…
I'm playing some games lately that i'm finding don't have the turn left/right key options. Does anyone else find this as being a bad move for games? In my quake based games I use the turn left/right AND strafe left/right WITH my mouse movement. I have always found it gives me a great amount of control in 3D space. It can…
Hello all! Just today I received an art test from a company (that for now will go un-named) and I had a few technical questions I wanted to reach out to the community for. I think I have a firm grasp on most of what they want, but there are a few things that I feel are slightly beyond me at this point (or just slightly…
Yes, I realize that. I'm painting a new (blue) sky that will match with the light source, most definitely. The shadows are something I've been fighting with, especially where they overlap each other and look like two different shadows... >:P! I honestly don't know if its because I didn't break the shadow connections on…
The sun 'is' 120k lux before clouds/atmosphere get involved iirc - don't quote me but i think the 75k that the sun position plugin provided by Unreal uses is probably in the right ballpark for actual light hitting earth (i will immediately concede to anyone who has done actual research into this - im doing the sums in my…
I tried making another game asset model from a concept art by Dmitry Sorokin This is the first time I finished a "real" project in Maya instead of Cinema 4D which I'm more comfortable with. I decided I need to learn Maya because it's so common in the industry. That's why I made something really simple. I also tried baking…
Hey, thank you so much for taking the time to give me this feedback — I genuinely appreciate it! I'm a fresh graduate 3D artist, and I'm eager to keep learning and improving. The piece you mentioned was rendered in Marmoset, and you’re absolutely right — I still have a lot to work on, especially with lighting and SSS.…
Im getting really weird baking issues with my grass foliage. I have my grass set to use a Detail Mesh on my landscape. I set all my lights to be static and baked (Im not using a directional light, only point lights since its a night scene). Everything bakes fine, except now the grass mesh is completely black after baking.…
Hey guys! Just wanted to start a thread on the new side project I'm starting. So I've been seeing a lot of realistic environments/props coming out of artists here that have really inspired me to take up a project of my own to practice and learn more about materials and lighting in UE4. I thought for a while on what I…