It's actually more like the opposite - for product design and visual development, the unavoidable lumpiness of Zbrush hardsurface models is totally acceptable as it is hidden by cool render effects and materials. But for a game relying fully on dynamic lighting it is almost never good enough (besides maybe for MOBA games,…
Hi I'm part of the Heroes of the west mod team. We are working on a mod for red orchestra 2 which is a WW2 realism shooter. We want to mod the game to feature the western front as well. It's on the unreal 3 engine. But we need some new weapons to better reflect the time period. And modifications done to current weapons of…
Hi guys-- I'm an expert Unity developer who just got a contract to make a game featuring a number of scantly clad and nude females. My normal modelers are more versed in monsters, locations, etc. so I'll need someone with skills in this area specifically. This is a paying gig commensurate to expertise and efficiency. Bonus…
Hello everyone, New to the forum and extremely new to 3D modeling but excited to be here learning more information than I can possibly retain right now. I'm planing a project modeling 3x3" tiles with one surface having a complex rock face and other side being smooth. What I would like to be able to do is 3D light scan in a…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Morning guys :) I've been working on a project for a university module which involves modelling, sculpting and texturing. I was hoping I could get some general feedback so I can make some improvements before submission. The project is based on redesigning the Mortal Kombat character, Sektor. The texturing hasn't been done…
I am modelling a firearm and practicing my modelling skills when it comes to subdivision modelling and chamfering in 3ds max. So far I am doing a decent job at it, however I am now stuck at the supressor. As I can't seem to add in the details for the highpoly mesh, because everytime I extrude inwards and subdivide through…
Hello! This is my first post here in quite some time but I wanted to share my portfolio I just recently made live. I am a 3d modeler, have been using Blender 3d since around 2007. I focus on hard surface modeling and have just recently began to texture my own work. I would love to hear what y'all think. I've worked on a…