After much contemplating joining the community or not, I've decided to cast away my shyness and anxiety and post a little bit of what I'm currently doing in hopes I can receive critique. That being said, I've been really interested in hand painted textures and decided to try a couple of things with a very simple model.…
I like to hand make all my textures and now I want to get the hand painted look and here is my attempt. This first texture is a wip and I can see some too obvious repetitions in the pattern - so I plan on break that up a bit. I am looking for some critiques as I plan on updating this thread for a while. Enjoy
Inigmas Studios is proud to present our first asset pack, the "Hand-Painted Forrest Pack"! This environment asset pack contains roughly 80 unique models and over 100 prefab combinations for level designers and game development teams! Each material was set up to preserve and maintain the vibrant hand-painted art direction…
Hello everyone, I have been watching this forum for the last year or so now and finally decided to post something. I recently decided that I want to do hand painted 3d art and this is where I'm going to be posting my progress. I'm a beginner with this style so any and all criticism is welcome. Now that that's out of the…
Hello everyone, I'm currently working on a small hand painted environment for my recently finished character. I've started by blocking in the basic shapes of the terrain and props. So now Ill be taking this to the sculpting faze And I would love any feedback on what I've got so far. Also I'm pretty new to the hand painted…
Usually when you have UV seams it's from padding,I don't know your texture resolution but if it's too low and the padding too small it can bleed out and you get those artifacts.Anyway,the AO looks good.As for the shading on the hands you could bake the hand isolated,whithout that hand pad,it could make you a better base to…
Hi all, I've been doing a few cartoony mobile characters lately and was hoping to start using Substance painter for them, as the workflow is very convenient and being able to import everything to bake based on how meshes are named, etc. is great. Having said that I wanted to put forward some suggestions for making…
Yep. But for the most part people stick to biped and CAT that have them built in, still good info to know. You can even go stretchy limbs if you really want to go nuts. The way biped handles IK is different than standard IK. It's all handled on a single set of bones there aren't multiple rigs with blending and snapping.…
I think it'll be helpful for you as an artist to not even think about this as hand-painting, just think about it like regular painting. It's basically painting in the larger art scheme of things. The funny thing about "hand-painting" is that it requires you to actually learn how to paint in the first place, it's not really…
Inigmas Studios is proud to present our first asset pack, the "Hand-Painted Forrest Pack"! This environment asset pack contains roughly 80 unique models and over 100 prefab combinations for level designers and game development teams! Each material was set up to preserve and maintain the vibrant hand-painted art direction…