I'm a student trying to improve an ostrich rig that I'll be using in an upcoming creature animation course. The neck currently feels very difficult to pose and animate. In the attached screen recording, you can see the behavior I'm struggling with. The controls technically work, but getting clean neck poses requires…
"I just make the textures entirely in Gimp (besides occasional temp edits just for visualization in Blender of course)." Ok well my compliments!I've been a member here since 2015, now if memory serves it's a first for myself replying to a thread where an artist is actually using an image editor to texture their work so…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
I see AI as largely beneficial; it introduces controversy in the weaker studios who use it, and is a good indicator of a poorly managed IP for larger studios. These are both good for me since I'll be competing with everyone else. While companies are firing top talent and resorting to AI slop, I'll be quietly building…
Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…
@fallenskyzero cool! okay yea so you did a full pipeline migration in the end to make it work. I've been using Godot more too and it's really just gotten to a point where it's actually useable, there's a lot of nice features in it that you can tell they came up with because of gripes with other engines, etc. Blender is the…
Hi! Your work looks really good, I especially like the Hilda project, it reminds me of an unpixellated version of something I would see in A Short Hike. The advice I got when I was applying for jobs and curating a portfolio was to pick 3 or 4 of your best projects and cut everything else, then after you have more good…
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…
Subdivision sketch: Basic stocks. A quick visual overview of modeling simple furniture that has compound curves. Block out. Start by defining the basic volume and proportions then develop the primary shapes and surface profiles. Rely on tools and subdivision smoothing to generate the final curved surface whenever possible.…