Dear game developers, At the end of each year we make a special 50% discount on all of our products. Again this December you can get any of our texture or shader collections for half of the normal price. Check this out at http://www.liman3d.com/gamedevtools.html For those, who are not familliar: Textures vol. 1 "Solid…
Liman3D provides high quality texture collection at special price (50% OFF). You can now get any of our texture collections for half of the normal price. Textures vol. 1 "Solid Walls" Textures vol.1 "Solid walls" is a collection of high resolution images of seamlessly tileable textures. This texture collection is dedicated…
Hi! Last time I was wondering how modern RTS games like Age of Empires 4 deal with texture optimization. I'm familiar with approach from 0AD that is amazing but in some aspects is outdated (like separate heads or atlas texture for all buildings per faction).…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Hello game artists! Xmas time is almost coming. We specially provide a 35% discount on our texture collections. Pick up now any of our texture collections and save 15.75 USD. The period during which a customer can deduct the discount from the normal price starts on 1st of December and ends on 15th of January. Pick up now…
i'd be interested to see how others organize their texture and photo ref libraries. mine is in need of a more organized structure. my texture directory's current state: \Resource Library \\Texture Library \\\Texture Bakes \\\Texture Mess for now i'm thinking of organizing it like my music which is is an adopted system that…
Kind of ironic to go from medical 3d modeling to making weapons lol One thing I will say is I would consider having your medical portfolio not show up on your home page, recruiters will mainly want to see relevent art pieces to the job your applying for, the other stuff is cool too but probably not necessary to see when…
Okay, so coming from offline renderers. I need some detailed explanations about unique texturing especially without tiling and what technique are currently being used to achieve this. I am aware of using tiling textures with mask and randomising and blending several textures but as someone who paints textures unique to…
Hey folks! I am seeing a problem with textures I've created in Designer that are not displaying correctly in UE4. More specifically the problem is that the Albedo/Base Color is super washed out in the engine. Here's an example texture in Designer with the Display sRGB ON by default Here's the Texture in UE4 with the sRGB…
Hi! I am playing with the multi-layered texture node under Maya to paint a level with lot of different texture files. I first tried with vertex color and layered texture, it allows me to apply a first texture to the object (example : earth texture) and then to paint over a second layer another texture (example : grass…