I guess it is wrong to try to use Scale on mesh during animation. I want to stretch the 'legs' with bones at their base. So this is what I wanted to achieve: but this is wrong because it uses scaling a mesh in animation https://streamable.com/w92le5 So I have to do the same with a bone: and it stretches the leg but keeps…
If you don't know anything about webdesign, its best just to do something like this, http://adambromell.com/ and spend the rest of your time improving your game art skills. EDIT: Chris beat me to the punch. Really this is all you need [html] <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"…
Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
[ QUOTE ] 22" wide main LCD and 19" CRT [/ QUOTE ] Same here. Photoshop on the CRT with the pallets extended off to the main widescreen. Max on the Widescreen with its floating pallets extended onto the CRT. When you switch apps the pallets for the other hide behind the current app. Max is on the wide because color doesn't…
It took about 10 seconds to load all the images on the page. Since your thumbnails are monochromatic, maybe using something like 16 or 32 color gif images could help reduce the image size and make the page load almost instantly. As for functionality, what was bugging me a little is that I couldn't go back to main page with…
Really depends on your preferences. I have two ultrawides side-by-side, but I only use the left one when rendering going hard on lookdev, and sometimes references. If I had a decent and smaller screen for the left side, I'd use that; so I'm using my old display when i upgraded my main. I have to turn my neck nearly all…
I've been learning to use substance painter and the sculpt->make-normal-map-for-low-poly-mesh pipeline. I'm trying to make some textures and normal maps for bricks, stone and wood, baked them through substance painter, and they all turn out like that: Instead of something like that: My issue is that there seems to be more…
Hi So was sat in my girlfriends local university library, and an old baseball bat was on display for some baseball thing. So i decided to to make a little project out of it. But i've hit a snag. Although modelling it was fairly straight forward, unwrapping it is giving me troubles. Obivously any crits on the bat itself is…
On my site, 2 clicks gets you to a full sized image of a piece of artwork. I use large thumbnails (150 in height) so that you can see clearly what you are getting. I organize them from my best piece I want them to see first, to my pieces I think are also good, but not quite as fantastic as my top image. I also regularly…