Hmmm ok I just did a simple test. I never though about this kind of contraint before, before when I had the choice between Collada and FBX, I asked Collada because of Melscript. But Actually, the FBX 2010 version follow Collada for the melscript commands list, etc... I just prefer to delelete all the informations I don't…
I was wondering if there's some sort of standard that defines what is a good visual contrast between text color and background color -- for when you're designing a UI theme, for example. There is actually something like that. There's a bunch of technical documents by the W3C (World Wide Web Consortium) on designing web…
Hello Reader, Cryptic is currently looking for an Animator and a Character Artist to join our team. We are located in Northern California just shy of San Francisco. Check out the job description below. If you are interested you can send me a message or apply online at www.crypticstudios.com - I'll be checking out…
:) yeah, Razorjack was from unreal 1. It was a skarrj weapon but could be used by the player. Later turned into the ripper in ut and Ripjack in uc2. no tuts have been made to my knowledge, but it should be pretty straight forward. The anim browser has a menu toward the bottom mentioning "cloth bones" so be sure to add the…
Hey Rashed, I think there is no way to deform that mesh without distortion. I would suggest you using a Path Constrain controller and one single chain link instanced multiple times. - Create a spline and apply a Normalize modifier. - Create a chain link and place the pivot on the axes center. - Apply a Path Constrain…
Update 9/9: I've received a very large number of responses, thank you everyone who responded, I'm sorry I haven't had time to respond individually. Hey there! I'm the indie developer of an ARPG of space exploration called Starcom: Nexus. I'm currently looking for a 3D artist to improve the modular shipbuilding feature for…
Hi ya'll i'm having a problem with the RB_BSJointActor that i can't seem to figure out. I'm trying to connect a light to a chain with the JointActor and it works in the basic prebuilt UDK level. However, whenever i try to assign a constraint actor to the joint in the level that I am building i keep getting an error message…
If you are using max you can get a plugin called Advanced Painter from Scriptspot.com. This allows you to pick seperate object such as a bolt and use that as a brush. Then you select the model you want to 'paint' bolts on, select advanced painter, select scaterer or randomizer, select the bolt as your object to paint with…