Okay bear with me :) . Here's the short rundown, I worked in a game studio for about 2 years, working as a junior 3d Artist/Leveldesigner. unfortunately the studio went belly-flop along with the economy and due to my short work experience it was hard for me to get a job, add to that some personal issues which resulted in a…
I'm trying to get a better handle on making environments in Unreal, so I decided to take a piece of concept art and try to make an environment based on it. Not necessarily going for 1 to 1 exact recreation but trying to build it in such a way that its true to the concept. I decided to use "The Highway of Tomorrow" by Syd…
Project Name Five Rings Online Description Five Rings Online is a virtual reality online role playing game. Think SAO. The project was shaped from the ground up to support the Oculus Rift and Razor hydra. These peripherals though fully integrated, are optional. The combat is real-time, fast-paced and physics based.…
Hello there! I am creating an environment with some handpainted textures, and what i want to know is how I could make it look prettier and hopefully put it in my portfolio one day. In other words, comments and critiques are very welcome! Here's my process and progress: The bridge is still in blockout.
latest Soul Calibur trailer which I luckily got to work on. I did the rusty swords( zbrushing/texturing) and the texturing/materials on the shiny swords. http://keyframestudios.co.uk/soul-calibur-v-trailer Not my usual sort of job, but cool to work on anyway. Done by Keyframe studios for maverick media