does CSGO allow normal maps? Or is it all strictly specular/diffuse based? Pretty nice skins, by the way. I always like this minimalist tri-tone feel as opposed to the over-the-top, whacky AK-47 skins. cough Vulcan cough
no thumb version = best personally this is how i like to view a portfolio, just scroll through all of the work at once, it should all be worth viewing, so i like to take it all in without needing to click back and forth 47 times.
I would suggest you try to model/texture things you can actually see and hold (unless you have physical access to an AK-47, idk...). The more experience you have, the easier it gets to critique your own work. If you can get your hands on old tools or machine parts which would develop the same kind of wear/grunge, it'll be…
I don't mean to piss in his pocket.. But rracer's tutorials are quite possibly my favourite. Inparticular his AK-47 one, not only for the awesome skills I learned, but also because of the popcorn, pandas etc:-
I've always said that it's the little things that matter and in this case that is true. Kudos for actually modeling an AKM like you said you wanted to and not an ak-47 mislabelled as an AKM (or just mixing parts from random Ak models) looks very good so far
Blender 2.8 Real Time development test, Tree Creature https://www.youtube.com/watch?v=nxrwx7nmS5A Also side note, I wonder how Pixar's Fast Lighting Preview with NVIDIA Technology is coming on? https://youtu.be/LACmRpMYOak?t=47
Is this for your Dominance War 4 entry? If so, wrong forum ;) http://boards.polycount.net/forumdisplay.php?f=47 Let me know if you'd like this thread closed so you may post in the appropriate forum, linked above.
I'm at the 47 hour mark. I'm having a great time with it. About the Yazmat (in japan, thats how it was spelt) boss... the dev team made that as a salute to the the great Yasumi "Yazz" Matsuno who left the helm of the project in the fourth year of development. Yaz-Mat, awesome eh?
Using Maya 2011 I'm using Mental Ray, and under the render settings I have the frame range set from frame 1 to 47. Then when I go to Batch Render, it starts rendering, gets up to the very start of the 3rd frame then stops. Any thoughts or suggestions?
As i said on my post on the AK 47, here it is the same theme on the AWP I used the Conquest of the Planet of the Apes as a reference for the design. here it is my submission on the AWP using the same theme as earlier dont know if it is finished yet but give me your feedback thank you