Thanks for the feedback and kind comments fox! I can totally see where you're coming from, but on the other hand I also want to keep pushing my designs. Even if the set doesn't get accepted I don't really mind at all because I've been wanting to make a set inspired by my country's culture, so if I like the end result then…
Hey, first off, love the addition of IRay! Been doing some quick tests with it and I notice that I get grain in my renders. I think I had this one set to a min sample of 1000 and a max of 2000. I think I waited about 5 mins and at that point I didn't see any further improvements. What settings would I need to get a clean…
My drawing skill sucks.. its nowhere near how good I should be. I've decided to set down the 3d stuff and strictly work on drawing and painting and all that. I will hopefully be getting a job and well the money I get from that will be going towards another pen tablet :) . A bamboo one at first, to have one and then a new…
Well I don't know of any other way than the obvious. Work at double res then import it as TC_NormalMapUncompressed which will half the size. Defer Compression will only work until you save the package the texture resides in. Once that package is saved what ever compression settings were set for that texture get applied.…
what? this is all rubbish... using 186 grey as your mid-point is if you want to try to author your texture in a linear format, in photoshop, which is almost impossible. the "best" way to do it, is to use a curve adjustment as farfarer pointed out. just make sure your top layer is that curve adjustment and anything you do…
Man, I dig this piece! Cool concept and great outcome. I was looking at a couple things that are very minor that might give you a little extra punch, most of them are taste, so do what you will with the suggestions. I firstly thought your scene was lacking a bit of contrast. It was very mid-tone heavy, so I took it in PS…
Some quick thoughts: - Your first environment is not very strong. Lighting especially lets it down. You failed to capture the essence of the original concept. - The Environment models section is pretty generic - stuff you see on almost every other junior artist portfolio. It does not set your work apart from the…
I don't know how exactly do the flames you draw look like but if you are thinking of something that looks like.. lets say jet/rocket/space streak like flame there are a couple of ways you could simulate that effect. The easiest way to make those is using particles they simple enough to use ( i think any youtube tutorial…
I've looked for the answer in the Autodesk help documentation, but I couldn't find anything relevant. It's a very simple problem, but if I don't fix this, there is no way I can work smoothly. I'm at the very beginning of following a youtube tutorial to model a grenade. I feel like my units aren't configured properly...…
You should check out the Reflection Subway map that I did for UE4. It has a floor material all set up to vert paint water on there that should help you out. It looks like your tiles are getting odd reflections, and also you can see your point light reflecting in the mirror ;p You can fix that by taking down the roughness…