Yeah most likely dx9 shader... If you want to render all you have to do is apply a material and add it as a bump map, select normal bump when it asks for material type and select your texture... Then set up diffuse/spec maps/etc maps
Hello, when i apply bullet rigid set to my selection, when i apply a change on the Bullet Rigid Set Initial State in the Attribute editor, it doesn't apply on my selection i made with the bullet rigid set. Do you know any tutorial that learns how to use Bullet Rigid Set and Relationship editor?
I've noticed that the boolean modifier has been changed since 2016. Is it correct that in order to ie. carve out a cylinder from a box in 2017, we have to select the box now first and then add the cylinder after and select subtract? I realize that i can drag the order around, but it just seem weird compared to 2016.
My terrain has two foliage layers. They both work fine on the terrain, and I can adjust them easily. However, there is this extra bit floating off of the terrain that I cannot change. I can't select it without selecting the rest of my foliage layer, so it's definitely connected. Any ideas on how to get rid of this?
so im having a problem with ddo materials not working properly like I select a material like Dirty steel for example and select that and when its loaded in the textures are not there and its just a flat colour representing it. Hopefully this image will explain whats going on. as you can see one part has a texture and the…
Hey guys i made some models to put in my scene but when there not selected they turn into this white mess, but when they are selected it goes away and they look normal. ive been having this problem for awhile now but it usually goes away but for some reason its not this time anyone have any clues? there like 30 objects in…
hi, do you know the script make our selected edges hard or soft or 50% in 3dsmax by setting hotkey?! i want texture my asset and use ctrl+s to make my selected edges soft or ctrl+h to make my edges hard and ... i search script spot and other but there is no script for that. plz help me tnx
Did I press a key by accident? I can't right-click on the geo or the screen. I use right-click on the geo to bring up my sub-object selection menu. If I have an object selected and am using the move tool, right clicking lets me move the object w/o using the gizmo.
got it importing the fbx and creating the prefab, i had to make modifications to MegascansImporter.cs - https://pastebin.com/XTvGnb05 also... right now in the code if you had selected to export the "high" mesh in bridge, the unity code is not doing anything. it only imports meshes if you have selected an LOD:
Select your material and in the top toolbar of the material editor you will see a checkerboard button with a yellow circle in the corner. It's grayed out if the material or a bitmap isn't selected. Click to "Show Standard Map in Viewport". Also go into your diffuse bitmap node and set alpha source to none.