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Rendering Normalmaps in Max8...

chrisdekitchen
polycounter lvl 19
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chrisdekitchen polycounter lvl 19
Hey, I was wondering if there's some effective method for rendering and displaying normalmaps in 3dsMax8? Some plugin maybe? I tried using a material with a dx9 normalmap shader on it, the problem is that I lose all parameters for the diffuse map that I put on it. And it can only handle one light at a time.

I'm currently in the process of texturing my model and I need to be able to see how the normalmap affects the model while I'm doing it somehow. So that I can follow the curves and twists of the NM.

If anyone got a good workflow for this or some tool that might help I'd really appreciate to hear about it. smile.gif Cya around.

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