I am working on lighting this bathroom. The toilet looks retarded and the textures could be better I know but I can easily change those later. I need help with the lighting http://postimage.org/image/tcx3gnwk3/. Currently this scene has no lights in it. I think I have the illuimation set to like 1.0 and have the automatic…
So, I'll be graduating soon, and my current demo reel has been rendered out for class. That being said, there's definitely a LOT that can still be fixed later on. I decided that after staring at this for so long, maybe I should post some of the images on Polycount and see what everyone else thinks of it. If there is any…
Hi there. First of all.. I'm french, so excuse me if I make mistakes speaking english.. I do my best though ^^ This is my very first try with procreate on ipad pro. I'm usually only using pencils, or watercolor. (as you can see.. https://www.instagram.com/powisp/ ) (I'm quite impressed by the potential of the tool) So this…
Hi There! I finished my Game Environment Demoreel yesterday and wanted to share it with everyone. All of this was rendered in real-time in Unreal Engine 4. If anyone has any questions I'll be happy to answer them! Here's the link with the actual video in there: https://www.artstation.com/artwork/Gqa3d Cheers! Stef
I don't know what happened, I had maya previously rendering the normal maps on my objects and viewport 2.0 can see them, however now when I render the normal maps using maya software renderer don't come to fruition! Any suggestions?
Hello im trying to export some shading effects within Maya into a texture so that i can use it in a game engine. Everytime i try and export it it doesnt create the same effect. Possible problem could be that it only exports the "Raw" version and not the "sRGB gamma version". Please help
Hey! I just made all the models, textures, and the Toolbag 2 scene file from my Marmoset Co booth demo available for download. Check it out; it's absolutely free for both personal and commercial use (as long as you credit me :) ). Here are some screenshots of the final presentation:
Hello everyone! this is my first polycount contest I will be making a karthus themed illustration. this is my Karthus fan art to warm up before start the new skin concept and illustration. I will start the skin concept soon I'm so exited to get started. thanks for looking (:
I was thinking with Camille's kind of elegant aesthetic, she could work a dancer vibe. I have the idea sets ideally put together, I will work on the drafts with my own style. But for now, I'll post the images that helped inspire me (besides my friends, lol)