So, I'll be graduating soon, and my current demo reel has been rendered out for class. That being said, there's definitely a LOT that can still be fixed later on.
I decided that after staring at this for so long, maybe I should post some of the images on Polycount and see what everyone else thinks of it. If there is any critique you can provide, I would greatly appreciate it.
Replies
what first sticks to my eyes, is that the material definition of the scenery does not match with the character, the character looks a lot flatter and more stylized than the scenery.
i also think that the scene could profit a lot by better lighting and more atmosphere
but i think you should greatly revisit the creatures textures.
what are you "beauty shots" did you already think of how to compose the character and the scene together to make it a stron gimage?
As for the texture, I was originally instructed for the class to use Maya 2015's Xgen and plug flat colors into it, but the school's build is buggy and won't render. The "fur" was a last minute edit. Needless to say I'll be fixing that.
Thanks for the feedback, I really appreciate it.