Ok I'm back now, thanks for the response yeah i see what you mean about the procrastination thing most definitely and I think for now I've decided against the online courses as I just don't have the funding available to do any of them :( . I did however find this it popped up this morning and I was skeptical at first but…
I've been digging PBR myself recently and it is much easier to setup than you think for first time. Non-PBR will work. To some degree, but they will not look good. In general making PBR textures is much easier and faster. You need to keep them as simple as possible. It's job of renderer to make them look good not yours.…
I love where you've taken this, that last shot wooo!!! Couple things that will make this stronger. Vary the lighting, why do all four lights have to be on? Design 101, three is more interesting than four and you have a lot of that happening in this room. Maybe one of the clock faces is damaged, spare gears stacked up on…
Dan: Heh, since when is getting worked up about stupid crap that doesn't matter an instinct? While you're complaining about the guy in front of you's t-shirt slogan, you could get eaten by a t-rex. Nice instincts. I dont know who told you guys you get to go through life without hearing other people's opinions, but you're…
I have the Richard Smith char modelling video. Pretty straightforward. He doesn't show how to model the head of his character but for clothes, sculpting folds, using subtools, using Maya NEX plugin...it's alright. Also have most of eat3d vids, except for the character and zbrush ones...just didn't feel they'd benefit me at…
meh to much work and crappy timing: be warned 2.1 MB gif ani (we're past another page soon here anyway if it goes like this :D ) its supposed to be a more complete workflow vid using the newer functions - I counted the clicks and I was at about 107 clicks for unwrapping this link. I used this sdk by JFletcher…
Hello, Folks! I appreciate you taking the time and taking a peek at what I'm working on! I should preface before continuing with this post, this is my first project I've delved into in over 3 years. Last thing I made was some doodle in ZBrush back it 2017 (can be seen under my sketchbook topic). Kinda fell off art due to…
Company Description Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 200 employees and works with the studios of Annecy, Montpellier and Paris. In one of the most…
WHO IS NEXT-GEN DREAMS 3D: Next-Gen Dreams 3D was founded in 2017 and has grown from a single freelancer to full professional team with the current internal team having over 30 years combined working experience in AAA and Indie Production. WHAT SERVICES DO YOU PROVIDE: We provide a full range of services that pertain to…
Hello friends and associates, I am working on a sword for a VR game mod, and I've opted to mirror and weld one half of the sword so I can maximize pixel density in the materials. This is the first time i've ever made an asset with baking where I didn't just lay out everything in the UVs with no overlapping. So of course,…