Hello everybody! I am having some major uses while rendering a scene in amold using maya 2016.5.. My renders take an enormous amount of time, 20 hours or more for a single and i am pretty sure i am doing something wrong cause i have a pretty powerfull station ( intel xeon e5 2695 v2 @ 2.4ghz) with 64gb ram and i am using…
In the context of long thin triangles, it refers to the waste of shading processing when you have a surface that's not triangulated with care. As a necessary step, a GPU will process triangles in a way that is efficient when rendering the interior of triangles, but not so efficient when rendering the edges of triangles.…
Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…
while admirable, some artists don't work this way and would rather make things 1:1 from concept art. You may want to ask them if they prefer to do things with a lot of freedom, or want more guidance and boundaries to help them focus. If you require them to be more imaginative and independent, you may want to state so…
Job Title: Animator Ideal Candidate: Animator who understands the video game 3D pipeline inside-and-out and thrives in a small team environment. An individual contributor with strong written communication skills and ability to self-manage and stay productive while working from home. Location: Anywhere. Fully remote…
Redid the topology, started building up forms from subdiv 1~3, and stopped using the smooth brush (as per recommendation on the video). Even if it's not quite there yet, I wanted to show what I have so far :D
this is a chamalien, 1 in a large army of shape changing aliens who can form weapons and armour from their own flesh. hmm cant seem to get my art to show up in img tags unless I upload it to deviantart :/
Hi guys, I was wondering, what is the best way to get a low poly model from an high poly objects that consists out of several meshes. I think an image is easier to explain what I mean. Credits to ORB As you can see here, ORB starts off with a model consisting out of multiple smaller objects that form a complete object. And…
A few months back I started a personal project for myself, I wanted to take an established character and see if I could redesign the character in my own style. So I took one of the villians from the original Ben 10 series in his original form (he has had several incarnations), and created a quick concept for him. That was…
Hi all, TLDR Looking for talented 3D artists with experience in Marvelous Painter and Substance Painter to model and texture clothes. Take a look at our Fashion showreel: https://youtu.be/wwp4JY2sny8 Who we are Creators3D is a 3D content creation platform that supplies artists with job offers on various projects - mostly…