WWSDAF, (Majors latest brain child) with LWTC present: [ QUOTE ] Learn To Float Game Workforce Education Conference at LWTC 6/9/05 Swimming successfully in the active and ever-rising waters of the regional game industry requires first-hand insight into the shape and depth of the pool. Attendees on Thursday June 9 at Lake…
DONATIONS are excepted, however we do not yet have a functional website and domain name so you can reach me at: rowinish@gmail.com or via PM, Thank you. ABOUT: Quickbeam studios is based on the east coast (GMT - 4:00) in no location in particular. CURRENT PROJECT: We have a game (currently unnamed) currently in the writing…
Hey everyone! Few months ago i graduated from game design school and with that graduation came a vertical slice 30 minute demo game of mine to use as my portfolio piece. Ive never had any sort of official 3D training, hell ive never touched any sort of digital art programs or even photo shop until about a year ago. And i…
Well I promised that I would make a tutorial showing how I make terrains, I ended up recording over 4 hours of video tutoring at 1080p split in 3 parts. Just wanted to share with the community and I hope it can help some people out there :) Preview : Terrain test : [ame=" https://www.youtube.com/watch?v=K_Gvb01572g"]Cry…
TLDR: Please help our opensource project load .unr maps from Unreal 1 and UT 1 . https://sourceforge.net/p/chaosesqueanthology/tickets/2/ There is allready C++ code (https://sourceforge.net/p/chaosesqueanthology/tickets/2/attachment/UShock_source.tar.bz2) that does it, but our engine is in C: and we only need to load in…
Hello Diana, I provide mentorship for Props and Environments for Games. Here you can check more about it Amanpreet Bajwa (topmate.io) Dm me if you are interested, I will be happy to provide a free 1-o-1 sessions to crear doubts, questions and portfolio & resume review. Cheers
What is it about? Phobos is a 3 episode unofficial expansion pack to the doom 3 universe. It takes place on both mars and the mars moon phobos. You will encounter new hell demons, a new faction, exciting plot together with interesting characters. We have been working on this for over 2 years, and are finishing the level…
Hi
everyone, I hope you guys can help me out. I’m right now in the planning of a retro 3D
game made in Unity3d and I’m having some headache with the 3D-models. I want to
include a “playstation 1”/ 3D retro art style with pixelated textures on the
models and environment. But I’m struggling with these kind of pixel textures…
-Hope I can explain it properly as I don't know some terms. Requirements: Need to make a BIG terrain model in Maya and texture it similar to that of UDK or CryEngine. ie. 1 Big texture(what you call that ? Color Map ?)+ 4-5 different detailed tiling texture and similarly 1 Big Normal Map + 4-5 detailed tiling Normal Map ?…