Hi everyone, Finally, Grand designer, the procedural universe generator, is available on Steam. It's a planet and space backgrounds textures creation tool that you can use with any 3D game engine or 3D rendering software. You can find more details on the product here. This is the kind of creations you can do with this tool…
Trying to learn normal mapping and the such following along with a tutorial.. But when I apply my Normal Map, no matter the resolution, it looks like it's 256x256 in the viewport and jagged.. I tried going through the wiki and people with similar issues but so far nothing has helped me. Information to help * I'm rendering…
hello, im looking for Modelers,Texturers,Riggers,And Animators as the title states. this project is for a 2.5D fighting game -5 Characters(possible DLC) -5 Stages(possible DLC) the game is called "DeadLine__" where the characters in-game use what they use in their jobs/occupation to duke it out. hence the comic style. i…
Hi, im new here, and quite new to rigging. My question for the forum users is if there's a way of doing a simple spline ik spine to use in a simple model for a iphone/ipad game. The method i use is very similar to one method teached in a Digital Tutors lessons for game rigs, but it uses 5 bones for the spine. Since my…
I’m Daniel, a soul developer working on a game, codenamed Phantom Veil, a co-op multiplayer game inspired by Zelda and built in Unreal Engine 5. The game is nearly complete and needs final polish on characters and some environmental elements. I’m looking for skilled 3D character artists to join me in making this project…
Now, let's say you can't edit the topology for whatever reason. You're not necessarily out of luck. Here's an example: From left to right: - Base lighting. - The Diameter setting in the Area/Shape panel for the lights has been increased, this converts the light into an area light which softens the shadows and makes them…
Hi I'm 3D artist with a professional background
in Architectural and product visualization with some experience in game art as
well. My expertise is mainly in 3D modeling and texturing with a particular
focus on Hard surface vehicle modeling as this is what peaks my interest. I've
been in the industry for about 7 years now…
I love the detail! I have a question, how do you model all those tiny detail. Is it just geo intersecting each other? And also for the console wireframe. The parts that has circle in them, did you use "hard edge"? Could you explain a bit on how you did that? Cause it looks like you just used "boolean" I was told having…
Just to chime in on the batching thing from experience on Unity 4 (i know we are talking about Unity 5 here but i have no idea if it's been fixed) batching just didn't work at all (we had pro on all projects) and we ended up using the combine children script to actually get round this issue. It might be fixed in Unity 5…
Mike, what kind of performance do you get with particle density of 3-5 on that exact trouser garment from your first post? can you interact comfortably while simulation is on ? if you get good performance, what is your system spec ? http://www.cgfeedback.com/cgfeedback/showpost.php?p=47034&postcount=24 that looks pretty…