Ha, we had that same problem with our indie game Tower Wars. Everyone wore so many different hats so we just broke it up that way. IE "Multiple hat wearer" "Single hat wearer" and "Briefly wore a hat"
I don't listen to music..... Ever.. I would go as far as saying I hate music. I do like background noise, so I have the TV running. Lately it has been Storage Wars.. But usually Twit or some thing.
all very cool stuff so far.. forms are great... not quite agreeing with t SSS you have on the human model.. it seems a little too much on the plastic side.. and a little too bloody.. maybe tone down the specularity a bit or broaden the anisotropic high light, and up lessen the translusancy.. SSS is always touchy...the…
So I've made this mad, high poly, high detail spaceship and now I want to texture it. I'm a bit new to the UV game and I don't want to spend forever UV unwrapping every small detail. So I was wondering if there is any fast way to UV (or roughly texture) a highly detailed space ship ? cheers all
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
Ouch, been working through all this new stuff for awhile. Having progress but it's comin hard. To start this is the first time i've used any of these programs, first time I've messed with AO maps, and first time I've finished a vehicle (I started this as a low poly truck awhile back and never got far...) Anyway, I hope you…
couldnt tell if they were zombies or monsters? either way.. looks like dead island meets i am legend. Visually... looks AMAZING. Kudos there, ND. but the idea? big MEH. Can we move past war and zombie games please?
I had a week and I finished it in 6 days just to be safe. Thanks for all the feedback everyone. I agree with the goofy proportions I just assumed that they designed the proportions in a way that would be more heroic, the concept seemed very gears of war.
On this Logitech MX500 I have a 'back' and 'forward' button under my thumb; they seem to not be innately recognized inside Maya. Is there a way to assign them to anything? I'd love to flip between face and edge selection using these buttons. Thanks.