The tutorial Stjoris mentioned is probably this one: http://www.itchstudios.com/psg/art_tut.htm It's a very good tutorial to start with, I suggest reading through it, and practicing it all. I notice it's been updated with some new pictures, too.
It seems like unity can do platformers decently, and autodesk even has a couple of tutorials for working with max and unity for a platformer http://area.autodesk.com/tutorials?word=unity&where=1&software=1&tutotips=&level=
I doubt any tutorials are going to teach much of anything beyond your current skills. I'd think that if you just kept working on portfolio pieces like that diorama - scoped such that you can finish them in reasonable time without making your life miserable - that would be a better use of time. I mean, always good to…
Hello guys, new to the site. I have been trying to figure out how to increase my polycount in certain areas while preserving the polycount in other areas. I was following a tutorial by Rafael Grassetti and he did some technique where he made the face, hands, and feet, all separate sub-tools from the main body so he could…
Hi all, long time lurker. I looked around and found some examples of someone attempting this in Blender (in like 2007) but no recent examples. Here's where I'm at: I wanted to see if it would be possible to quickly bake something very complex (like FiberMesh fur/hair, for example) to a fur shell. The idea would be that…
Hello Everyone Does Anyone have any Simple to do Tutorials Videos on Quixel Suite - I am looking for more nDo2 workflows. Simple Tutorials that will Other then the AK 47 - The Hemet - Orc Something Simple that deals strictly with nDo2 workflows Thank you so much for the Help
Yeah, actually i want to continue with 3dsmax. But i cant find enough tutorial for character, car or any game asset modelling. Most of the 3dsmax modelling tutorials are about the architecture. Because of this, i can't decide to continue with 3dsmax.
Another FUTURAMA model coming soon to UT2004. Is there any word whether VALVE is going to release progs and tutorials to get PPMs into HL2 deathmatch? The few tutorials I have seen are all complaining that the process is clunky, unwieldy, and may key details are simply not explained at all.... Slyrr
I was trying to follow this tutorial for working on my lighted scenes http://area.autodesk.com/tutorials/rendering_a_quick_realistic_scene_with_mental_rays_final_gather But mine doesn't look quite like that. I have some strange shadows and artifacts if I'm using that term right. I could use some help fixing them.
Hey All, So i'm trying to add blood to my weapon here without looking to cheesy, I had tried looking for tutorial videos, and documents but could not find any that would fit my needs.... Is there a tutorial video/ or document that can help me make a good blood texture?