This will be my third time attempting to submit something for the allegorithmic competions. I hope this time I'll get around to it and finish in time. I'm very excited about my idea thus far, and I feel that it really resonates with me and the theme. Without revealing too much (for now), and while I still refine the…
Hello everyone i am new to PC and I can not lie I have not posted on a forum in a long time but i heard great things about PC and I am looking forward to growing from such a great mass of 3d artists. This is Character i Started directly in Zbrush after roughing out the direction i wanted to go in on Photoshop. He is a mad…
I've often heard that videocards nowadays can push almost unlimited amounts of raw tris,post-processing,textures and per-pixel shaders are the expensive stuff.How much truth is there to it in your experience though? I understand that transforming a lot of verts on a character can be expensive,but what about static geometry…
So it seems that the message of this contest is about a journey. An emotional mini-story in which light (and Enlighten) is used as the tool to convey that journey. So I've decided to try my hand at this, and I present the Rise, and the transcendence of George - a monster. We begin with George's tomb. And after 2000 years…
Hey guys. I recently bought Modo Indie and I'm trying to establish a new pipeline for me. As Modo Indie has an Export limit of 100.000 triangles, I want to do my bakes completely in Modo. In particular I'm aiming at an object space normal map bake thst will then be transformed into the proper tangetn space normals via…
hello, i use autodesk Maya 2015. i created a helmet, bracer and a totem for earthshaker and wanted to Import the meshes into the game. For this step i used fbx. I deleted the history and freezes the transform and moved the Pivot to 0.0.0. i skinned the mesh to the bones i had from the .ma file from steam. it worked all ok…
For the flag and imported the rod into marvelous designer and made a simple hanging sheet. I wanted to make the rips and tears on an alpha card so that required that I go and utilize the Transfer Attributes option in Maya. A quick break down on how that was done: Marvelous Designer exports their .obj's tessimated. I wanted…
Tulsa PD deals with protesters that are sitting on the ground with their arms linked. Obviously, this violent and destructive threat needs to extinguished with point-blank pepper spray shots. [ame=" https://www.youtube.com/watch?v=IGtQDmFMY2s"]Police in Tulsa hold protesters head then pepper spray him in the face -…
Highend3d is a phenomenal resource for MEL scripts. You might also want to check out cgtalk.com's Maya MEL forum -- they have a lot of good advice. cgtalk MEL forum However, in case you want to just copy one set of UV from one model to another, you can do the following: 1) Select the model you want to transfer the UVs…
And there we go. Same caveat as last time, there may be omissions or errors but hopefully not too many. If you notice any just tell me (and if you don't have a Polycount account bug me on Shoryuken or SA or wherever else I may be, same nick). Secrets of anime-like 3D graphics, part 2 Opening statement: you can slap toon…