Cool, I love it. I think that your midground lacks a bit of contrast though.. it almost blends into the background, that's looking very nice in the overpaint. Maybe let the fog kick in a little further away. I'd also stick to plain snow rather than having those roof/floor tiles lying around, it makes the whole scene a…
and if you are going for modular workflow and encountering this issue i can gaurentee you havent seen this :P http://www.thiagoklafke.com/modularenvironments.html +1 to whoever told you to combine the wall segments together as one mesh, other words you need a wall segment that is bigger than usual to cover large areas,…
hey, thanks for the reply, in regards to the flatness of the textures im having trouble getting the normals to play nice in UDK, they show up fine when testing in Marmo and maya, ive just been told it may be something to do with the TC compression so shall get it checked out. ive added the normals in the sheet below to see…
Swirlee, good for you man on getting these gigs and being proud of it. I went through a long while where I couldn't even get a job printing funeral ceremony pamphlets (which literally a monkey could have done which was why I was so gutted) those were tough times so if I got a gig like this I would be yelling it from the…
I still think I'm thinking too much into it. : /. How come I never see a UV layout of a building or house or even just very large structures in general someone has worked on. All I see are the tiling textures used. Is there no bake out of 3ds Max/Maya whatsoever?(As for as the base structure goes) Are the edges of the…
You're missing alot of details on the windmill, like the second story dooryway ( I would actually remove that part of the model) and windows. Also, the quarter circles near the doors. Also, the awnings on each side under the main roof. You're also missing a small support beam for the stairs. Also, there are a couple extra…
Looking good! My only crit/concern is this: What makes this a potion caravan as opposed to just a caravan? Do you plan to have a sign on it? Or maybe some kind of giant, novelty potion jar/beaker/flask on the roof of the vehicle? Or maybe some fresh potions strung to the outside for cooling/aging? Maybe a couple of…
haha these are fun. I think you could benefit from an overall contrast boost. Right now the buildings all seem the same value. Since these are small on the screen don't be afraid to exaggerate details so they are viewable to the players eye. This is just a subtle thing, but are any of those barrels or pots on the roofs by…
okay, so I decided to make the main focus the operating station in the center of the lab, increased the lighting above and lowered the lighting all around, also darken the roof more along with the monitors on the outer walls. I still might push the values more to seperate them out a little more like what jeff parrott was…
Hey there, I'd like to share my progress on my first big prop I've made in hand-painted style. All the textures are painted by hand in PS. Modeled in Blender. This prop was designed by concept artist Mikita Kavalienka (https://www.artstation.com/artwork/nQQQ9X). I'm working now on roof tiles texture, then I'll start…