Thanks SupRore and Dan! I too feel that 3 looked a little washed out, i also think the under lighting adds interest, so i guess i'll push forward with the first variation. "Don't cheap out and just blob it into there"....BUSTED! thought i'd get away with that too ;) Will tighten stuff up tommorrow, think i will remove all…
Don't worry about Texel density right now anyway because it doesn't technically exist unless there is a corresponding texture applied within 3d space. Texel density isn't going to be your problem for a bit. Focus on maximizing used space for the object. These are two different concepts and will confuse you a lot if you're…
Thing is that the VFX industry delivers parts to a bigger product - i.e. a hollywood movie or to ad agencies. VFX depends on them, just as car part makers depend on a car maker. Game studios don't really depend on another product. They do depend on a publisher, in some cases, but it doesn't need one to start making a game.…
There's no innuendo's in my post. " I don't know much about it," is meant to suggest the following is only a suggestion from somebody who doesn't no which way is up in that specific field; but Bob Ross is a well-known traditional artist and I enjoy his method of teaching by doing. So, yeah I would recommend him. I wouldn't…
Overall, I'd say your presentation needs work. Your Marmoset renders aren't cutting it, and you lack any kind of consistency in your presentation and render style. In all honesty, your environment assets are the best in your portfolio, which is not probably sending the right message across if you're advertising yourself as…
I've never considered this for portfolio work, mainly just practice and getting the workflow down. I'm currently learning a lot of new software and processes like with Maya LT I'd spend WAY more time on a portfolio piece. But for now I realize i have a lot to learn. Which is why I'm taking a break from the other project i…
I'd compare your bust with this official bust that is currently on the market. https://www.previewsworld.com/SiteImage/CatalogImage/STK450149?type=6 For the moment your work is more stylized. I'm thinking it comes down to your approach to facial anatomy, rather than just capturing a likeness. With likeness sculpting its…
Hey fellas, As you may be aware, the studio I worked for (Free Radical) has effectively just gone bust. I had a great time working there and met some fantastic people along the way. Anyway, this is just to say that I'm currently looking for work. I've attached a bunch of images covering some of the things I've been up to…
hello guys, since opencanvas is such a nice aplication i profaned it together with my friend Psych0 , well be posting insane sketching ideas we have, and you guys can post too, the rule is IT MUST BE INSANE. no insane = no win . all images must have background.( story ) #1 Pancreatic shit fairy - its a fairy that instead…
I support thinking about this - it is important However .. You must account for FOV(I recommend vertical fov for PC/console). screen resolution and view distance are not enough to give you accurate numbers It can also be boiled down to a simple equation that gives you an ideal texel density for a given distance (with fixed…