@aston91 Thanks man, really hope so! @SaferDan: Yeah, it's bothering me as well. Luckily, I don't consider anything in this project too far along to change. I really want to push myself as much as possible on this piece so everything is re-workable. Maybe I need to brush up on my architecture but I don't really know of a…
Update: got a low poly modeled. I haven't low poly modeled in a long time, so I'm not sure how I did. Ended up with 13k tris and about 7k verts. It was a slow process since I essentially had to start from scratch. I had trouble getting any workable geo from Fusion. Maybe I'll try and work with my export settings and see if…
Your shader ( for which i am forever grateful ) is applied to about 150 objects , but i have about 30 maps and on my old athlon dualcore , with 1g ram and 7600 gt, i get about 10-15 fps. Which is still very workable. (BTW can i send your shader with my scene ? ) Finish up my scene just now. And i must THANK YOU all for the…
Well, you can bake your normal maps in Zbrush. Zmapper allows you to create normal maps from arbitrary meshes. The interface is a little clunky but it works. Just check the Zmapper documentation. Or, you could use xNormal, which works great: xNormal. Again, let's you bake normals for arbitrary meshes. If you definitely…
I'd like a UVW mapping tool that automatically arranges all your chunks that you've unwrapped without resizing them into the best configuration possible. I'd also like an option to not change the orientation on some pieces when that happens. EQ is right about the LODs. Good mesh optimizers seem non existant. Something that…
PM me if you want to work on something together. I'd prefer if you had enough time on your hands to get this done reasonably quickly, and it'd be super helpful if you knew a thing or two about historical armor as well. I'm a huge fan of the realistic aesthetic, and I've always wanted to participate in the workshop, so here…
Substance Designer is finally up on Steam right there! Thanks to everyone who voted for us on Greenlight. The Steam version comes with a Substance template for creating assets for Dota 2. Remember the Dota 2 Texture Guide from Valve ? We took every step of the process and converted the whole thing to a single Substance…
I've seen a couple of people who've mentioned using the toolbag 2 beta on the hangout or on different parts of the forum. I swore to myself I'd buy toolbag if the Torchbearer got in since I used toolbag for the first time for that one's marketing piece. But since toolbag 2 is coming pretty soon and it's not a free upgrade…
Hi everyone, I have just installed an absolutely ginormous 3D printer in my workshop that creates fantastic sandstone 3D models. I have a business that sells glass photo crystals and lenticular prints over the internet and I would like to expand into an exciting new market of video game memorabilia. I am looking for some…