PM me if you want to work on something together. I'd prefer if you had enough time on your hands to get this done reasonably quickly, and it'd be super helpful if you knew a thing or two about historical armor as well.
I'm a huge fan of the realistic aesthetic, and I've always wanted to participate in the workshop, so here we are. These aren't exactly 1:1 representations of what I'd like to see in game, I do actually have a working knowledge of how the models function and I am aware of the fact that you can't just reshape the entire character, but it's more fun and thus more creatively stimulating for me to do it this way instead of just using the model sheets. I'm expecting to make adjustments and clarifications where necessary.
DK: In progress with polaroid29http://i.imgur.com/wi2ppFK.pnghttp://i.imgur.com/7EgnONd.pngUPDATE
Warlock Golem: http://i.imgur.com/z6AkWUR.pngIf Gambler was reintroduced to Dota 2:http://i.imgur.com/PaH1kfG.pnghttp://i.imgur.com/E6xd63n.png
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Now that that's out of the way, I'm still looking for a partner, team, multiple partners, w/e that I can really sink some time with. Here's a few concepts for WK!
Don't get me wrong, your concepts and paintings are awesome and are really well done! Its just that they need to have more stylistic flair to conform to Dota 2's art style better. Take the practical realism you have a really good grasp on and just exaggerate it and accent it into interesting shapes or forms and go crazy with it!