Hey guys i wrote some scripts that help to speed up exporting and i want one more addition. --Fast save overwrite 2 step script --STEP 1 - export file with this script, it will store location of the file --Filename should be equal to the name of the object if selection.count != 0 do ( actionMan.executeAction 0 "40373"…
Hello, I'm having problems with my high and low poly models for my take on the Ratchet and Clank Temporal Repulsor. Specifically my high poly mesh has non-manifold geometry in a lot of places and I wasn't sure if there might be a better way to fix it other than resculpting the problem areas completely? I have tried using…
Hello everyone I am new to the polycount community and I need some help in trying to do some work with Maya's dynamics. I am trying to create a tornado affecting card shaped objects. I want to create a "bounding box" because after awhile the objects just fly away from the field. Is there a way so constrain the objects…
So I'm curious as to how artists can approach eyes on "bleeding edge" engines like Unreal or Marmoset that get you Super fine results. Are we at the point where we are making 2 layers of geo objects for the eyes. (One for the cornea, and one for the iris / sclera) Or are we still sticking with a single geo object painted?…
Hi, so using dynamic object (car) single lightmap. one direct light and lightprobes Cars shadow is cast on static meshes fine, problem happens when the car is under another dynamic object (Bridge Beams). Although its static bridge but it has to be set dynamic to cast realtime shadows on other dynamic objects (car) This…
I don't know if this is a good practice, but can more than two faces share an edge? Like in this picture- I've tried doing something like that for one of my models, because there are only a few faces that need to overhang from an edge. Normally I would make a plane as a separate object and snap the vertices to the other…
Noob question. How do I go about making my UV space a 1:2 ratio without it squeezing my uv mapped object? For example... the first screen is 1:1 ratio, and I placed all my mapped objects onto only half of the width. Second screen, I change the ratio to 256 width, 512 height and instead of resizing my area, it resizes and…
Hey everyone, I'm currently working on a production with a few people and I have a question that I cant seem to find the answer for. It involves render pass, what I'm trying to do is one have one object project its shadow on to another object ,but not have the object display in the render. That way I can go and composite…
**Does position(transform/translate) matter in Unity, as long as you have the pivot placed correctly? Will Unity go by that if you for example set the object as a target, it will travel to the mesh, and not the transform?** If not, how can you make an objects WORLD position true to its pivot point in world space? - In Maya…
I must say i'm agree with MM And i repeat that what you consider as difficult, can be the opposite for another person. All sums up to practice, experience and technique. For me inorganic modelling is a silly task compared with a realistic character. IMHO is more difficult to achive a credible 3d person than a silly…