THE OPPORTUNITY: JumpStart is looking for a technical artist to join our Vancouver team. In this position, you’ll be working with artists and solving technical issues that arises with asset integration. You will also be working tightly with developers and creating pipeline and tools for the team. RESPONSIBILITIES: * Be the…
Hello there, this is my first time actually making a Polycount account to actually post here (I used to browse around the low poly thread a few years back). I'm aware as a new user, some people may look the other way at my freelance job post, so let me clear up a few things about myself before I give a brief summary of my…
3D General Artist - In house. Full time & Contract roles available Lockwood Leamington UK, part of Lockwood Publishing, is looking for a 3D Artist with strong 3D mobile and Unity 3D skills. The ideal candidate has a minimum of three years experience producing 3D assets for mobile games and expertise setting up and…
// current status: // Forearm in Unity Web player >> Hi I decided to learn some modelling for games and found this great forum. Lot of information about essential things that I have never heard (like normal maps) Here is my concept, I did it about 2 years a go (for flash game that I will never Finnish). This is where I'm…
substance painter 2 crashed while I was painting some color and Opacity in the blended alpha mode. The project does not open now. is says... [ResourceExportPreset] Failed to load export preset 'Additional maps' [Invalid binary data] [ResourceExportPreset] Failed to load export preset 'Amazon Lumberyard' [Invalid binary…
I’m working on a 3D pet battler game where players hatch eggs, collect powerful pets, and use them to defeat monsters across different planets! 🐉⚔️ Our ultimate goal? Rescue a captured best friend from the strongest monster in the game! What We Need 💠 Digital Artists – To create pet designs, monsters, environments, and UI…
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
Hey all, I have a question regarding the SmartResym in ZBrush: When I try to fix the symmetry of my model with SmartResym, my mesh gets screwed up. Tried to center the pivot aswell as did 'unify' to have the model completely viewed in the preview window, not working. Is there any solution to this? (You can ignore the arms,…
Here we go. I wrote some unity custom tools to build a mapping layout to map my incoming bone indices to the ones from the original models. The rest is done via UtinyRipper for extracting the complete assets content and Unity Assets Bundle Extractor for replacing the files within the original pack file with the new ones…
Unity's faster than unreal, and less restrictive (without investing heavily in modifying unreal's source) might want to have a look there. Unreal is best if you're doing epic stuff stuff the epic way. Unity by contrast is pretty blank slate and with this year's new scriptable render loops, they've exposed a hell of a lot…