Welcome to polycount, where what you put in is usually equal to what you get out of it. Meaning, that if you listen and work with critiques given, and work hard then you will be better for it. There are to many people that take critiques as a personal attack, which you need to realize that as an artist, critiques are not…
As the polycount gets higher there is less need for painted detail in the textures and more need for "detail" detail which I think procedural textures exel in, thus SupRore is right: Up until now (or the near future) procedural textures always had a too computerized look because they didn't have enough "painted" detail.…
Hello Everyone! This is my first time using Polycount and posting, so be blunt with me. I can't improve if everyone tells me it's good as it is. Recently I have been into gun modeling and have been working on this project for about a 1.5 months on and off. I would say roughly 40-50 hours of work. Link to project page. This…
So, I work at a small department in a bigger company involved in oil and gas and subsea simulation programs. As most of the models we use start as Solidwork models to begin with, the powers that be have wanted to develop a way to import Solidwork assembly files directly into the engine, bypassing any other program. Now in…
Hello fellow polycounters! After working for a while on this Ive decided to give it its own thread and see if I can get as much feedback/critique/opinions in order to improve it. I really love Levi Hopkins art, so I decided to give this one a go: Concept It was really hard to get the vertical feel of the concept into a…
after checking other boards like conceptart.org and cgtalk i notice that they have person vs person challenges.. i think this is pretty cool in the sense that most of the time these challeges pin 2 people of similar skill against each other .. the problem i have with the cgchat type comps is that its everyone vs everyone…
Hi Polycounters! For the past months, I have been working on my Graduation Project for NHTV Breda - University of Applied Sciences, I wanted to take a look into Photogrammetry and learn the programs that go with it. I then used Photogrammetry as a base to make the assets, and here and there filled in the gaps by hand. I…
So Ive become increasingly bored with no side project to do and Ive basically attempted to come with a plan for mucking about doing what I like which are the following Shaders FX Lighting Texturing But heres where it where it gets difficult, Im not a great modeler Ill be the first to admit that. I typically become…
So after playing StarWars:The Old Republic, I felt inspired to do some Sci-Fi stuff. All influenced by those City-Environments, I decided to create a penthouse. But since plain mechanical stuff is too boring, I tried to add some flowers and plants to it. I didn't use any concepts for it, just started to model something, so…
Hi Polycounter! I recently came across the Deus EX: HR Zenith 10mm pistol here on polycount and thought it's a great concept art and I would like to use is as well for practising. I haven't done anything with UE4 so far, therefore it will be my final goal to bring it into UE4 and ... look good of course. You can find the…